/* TiMidity++ -- MIDI to WAVE converter and player Copyright (C) 1999-2002 Masanao Izumo Copyright (C) 1995 Tuukka Toivonen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA quantity.h by Kentaro Sato */ #ifndef ___QUANTITY_H_ #define ___QUANTITY_H_ #define QUANTITY_UNIT_TYPE(u) QUANTITY_OF_##u, QUANTITY_UNIT_NAME(u##_NUM) #define QUANTITY_UNIT_NAME(name) QUANTITY_UNIT_##name enum quantity_units { QUANTITY_UNIT_TYPE(UNDEFINED), /* type only */ QUANTITY_UNIT_TYPE(DIRECT_INT), /* internal use */ QUANTITY_UNIT_TYPE(DIRECT_FLOAT), /* internal use */ QUANTITY_UNIT_TYPE(TREMOLO_SWEEP), /* int */ QUANTITY_UNIT_NAME(TREMOLO_SWEEP_MS), /* int */ QUANTITY_UNIT_TYPE(TREMOLO_RATE), /* int */ QUANTITY_UNIT_NAME(TREMOLO_RATE_MS), /* int */ QUANTITY_UNIT_NAME(TREMOLO_RATE_HZ), /* float */ QUANTITY_UNIT_TYPE(VIBRATO_SWEEP), /* int */ QUANTITY_UNIT_NAME(VIBRATO_SWEEP_MS), /* int */ QUANTITY_UNIT_TYPE(VIBRATO_RATE), /* int */ QUANTITY_UNIT_NAME(VIBRATO_RATE_MS), /* int */ QUANTITY_UNIT_NAME(VIBRATO_RATE_HZ), /* float */ }; #undef QUANTITY_UNIT_TYPE #define QUANTITY_UNIT_TYPE(u) QUANTITY_OF_##u #define INIT_QUANTITY(q) (q).type = QUANTITY_UNIT_TYPE(UNDEFINED) #define IS_QUANTITY_DEFINED(q) ((q).type != QUANTITY_UNIT_TYPE(UNDEFINED)) typedef struct Quantity_ { uint16 type, unit; union { int32 i; FLOAT_T f; } value; } Quantity; extern const char *string_to_quantity(const char *string, Quantity *quantity, uint16 type); extern void int_to_quantity(int32 number, Quantity *quantity, uint16 type); extern void float_to_quantity(FLOAT_T number, Quantity *quantity, uint16 type); extern int32 quantity_to_int(const Quantity *quantity, int32 param); extern FLOAT_T quantity_to_float(const Quantity *quantity, int32 param); #ifdef ___QUANTITY_C_ /* definitions that are only used in quantity.c and will rarely change */ typedef int32 (*QuantityToIntProc)(int32 value, int32 param); typedef FLOAT_T (*QuantityToFloatProc)(FLOAT_T value, int32 param); typedef union { QuantityToIntProc i; QuantityToFloatProc f; } QuantityConvertProc; typedef struct { const char *suffix; uint16 type, id; int float_type; /* is floating-point type */ QuantityConvertProc convert; } QuantityHint; #endif /* ___QUANTITY_C_ */ #endif /* ___QUANTITY_H_ */