NAME
	  fglScaled, fglScalef - multiply the current matrix by	a
	  general scaling matrix


     FORTRAN SPECIFICATION
	  SUBROUTINE fglScaled(	REAL*8 x,
				REAL*8 y,
				REAL*8 z )
	  SUBROUTINE fglScalef(	REAL*4 x,
				REAL*4 y,
				REAL*4 z )


     PARAMETERS
	  x, y,	z
		 Specify scale factors along the x, y, and z axes,
		 respectively.

     DESCRIPTION
	  fglScale produces a nonuniform scaling along the x, y, and z
	  axes.	The three parameters indicate the desired scale	factor
	  along	each of	the three axes.

	  The current matrix (see fglMatrixMode) is multiplied by this
	  scale	matrix,	and the	product	replaces the current matrix as
	  if fglScale were called with the following matrix as its
	  argument:


			      (	 x   0	 0   0	)
			      |			|
			      |	 0   y	 0   0	|
			      |	 0   0	 z   0	|
			      |			|
			      (	 0   0	 0   1	)
	  If the matrix	mode is	either GL_MODELVIEW or GL_PROJECTION,
	  all objects drawn after fglScale is called are scaled.

	  Use fglPushMatrix and	fglPopMatrix to	save and restore the
	  unscaled coordinate system.

     NOTES
	  If scale factors other than 1	are applied to the modelview
	  matrix and lighting is enabled, lighting often appears
	  wrong.  In that case,	enable automatic normalization of
	  normals by calling fglEnable with the	argument GL_NORMALIZE.

     ERRORS
	  GL_INVALID_OPERATION is generated if fglScale	is executed
	  between the execution	of fglBegin and	the corresponding
	  execution of fglEnd.
     ASSOCIATED	GETS
	  fglGet with argument GL_MATRIX_MODE
	  fglGet with argument GL_MODELVIEW_MATRIX
	  fglGet with argument GL_PROJECTION_MATRIX
	  fglGet with argument GL_TEXTURE_MATRIX

     SEE ALSO
	  fglMatrixMode, fglMultMatrix,	fglPushMatrix, fglRotate,
	  fglTranslate