NAME fglRasterPos2d, fglRasterPos2f, fglRasterPos2i, fglRasterPos2s, fglRasterPos3d, fglRasterPos3f, fglRasterPos3i, fglRasterPos3s, fglRasterPos4d, fglRasterPos4f, fglRasterPos4i, fglRasterPos4s, fglRasterPos2dv, fglRasterPos2fv, fglRasterPos2iv, fglRasterPos2sv, fglRasterPos3dv, fglRasterPos3fv, fglRasterPos3iv, fglRasterPos3sv, fglRasterPos4dv, fglRasterPos4fv, fglRasterPos4iv, fglRasterPos4sv - specify the raster position for pixel operations FORTRAN SPECIFICATION SUBROUTINE fglRasterPos2d( REAL*8 x, REAL*8 y ) SUBROUTINE fglRasterPos2f( REAL*4 x, REAL*4 y ) SUBROUTINE fglRasterPos2i( INTEGER*4 x, INTEGER*4 y ) SUBROUTINE fglRasterPos2s( INTEGER*2 x, INTEGER*2 y ) SUBROUTINE fglRasterPos3d( REAL*8 x, REAL*8 y, REAL*8 z ) SUBROUTINE fglRasterPos3f( REAL*4 x, REAL*4 y, REAL*4 z ) SUBROUTINE fglRasterPos3i( INTEGER*4 x, INTEGER*4 y, INTEGER*4 z ) SUBROUTINE fglRasterPos3s( INTEGER*2 x, INTEGER*2 y, INTEGER*2 z ) SUBROUTINE fglRasterPos4d( REAL*8 x, REAL*8 y, REAL*8 z, REAL*8 w ) SUBROUTINE fglRasterPos4f( REAL*4 x, REAL*4 y, REAL*4 z, REAL*4 w ) SUBROUTINE fglRasterPos4i( INTEGER*4 x, INTEGER*4 y, INTEGER*4 z, INTEGER*4 w ) SUBROUTINE fglRasterPos4s( INTEGER*2 x, INTEGER*2 y, INTEGER*2 z, INTEGER*2 w ) PARAMETERS x, y, z, w Specify the x, y, z, and w object coordinates (if present) for the raster position. FORTRAN SPECIFICATION SUBROUTINE fglRasterPos2dv( CHARACTER*8 v ) SUBROUTINE fglRasterPos2fv( CHARACTER*8 v ) SUBROUTINE fglRasterPos2iv( CHARACTER*8 v ) SUBROUTINE fglRasterPos2sv( CHARACTER*8 v ) SUBROUTINE fglRasterPos3dv( CHARACTER*8 v ) SUBROUTINE fglRasterPos3fv( CHARACTER*8 v ) SUBROUTINE fglRasterPos3iv( CHARACTER*8 v ) SUBROUTINE fglRasterPos3sv( CHARACTER*8 v ) SUBROUTINE fglRasterPos4dv( CHARACTER*8 v ) SUBROUTINE fglRasterPos4fv( CHARACTER*8 v ) SUBROUTINE fglRasterPos4iv( CHARACTER*8 v ) SUBROUTINE fglRasterPos4sv( CHARACTER*8 v ) PARAMETERS v Specifies a pointer to an array of two, three, or four elements, specifying x, y, z, and w coordinates, respectively. DESCRIPTION The GL maintains a 3D position in window coordinates. This position, called the raster position, is used to position pixel and bitmap write operations. It is maintained with subpixel accuracy. See fglBitmap, fglDrawPixels, and fglCopyPixels. The current raster position consists of three window coordinates (x, y, z), a clip coordinate value (w), an eye coordinate distance, a valid bit, and associated color data and texture coordinates. The w coordinate is a clip coordinate, because w is not projected to window coordinates. fglRasterPos4 specifies object coordinates x, y, z, and w explicitly. fglRasterPos3 specifies object coordinate x, y, and z explicitly, while w is implicitly set to 1. fglRasterPos2 uses the argument values for x and y while implicitly setting z and w to 0 and 1. The object coordinates presented by fglRasterPos are treated just like those of a fglVertex command: They are transformed by the current modelview and projection matrices and passed to the clipping stage. If the vertex is not culled, then it is projected and scaled to window coordinates, which become the new current raster position, and the GL_CURRENT_RASTER_POSITION_VALID flag is set. If the vertex is culled, then the valid bit is cleared and the current raster position and associated color and texture coordinates are undefined. The current raster position also includes some associated color data and texture coordinates. If lighting is enabled, then GL_CURRENT_RASTER_COLOR (in RGBA mode) or GL_CURRENT_RASTER_INDEX (in color index mode) is set to the color produced by the lighting calculation (see fglLight, fglLightModel, and fglShadeModel). If lighting is disabled, current color (in RGBA mode, state variable GL_CURRENT_COLOR) or color index (in color index mode, state variable GL_CURRENT_INDEX) is used to update the current raster color. Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of GL_CURRENT_TEXTURE_COORDS, based on the texture matrix and the texture generation functions (see fglTexGen). Finally, the distance from the origin of the eye coordinate system to the vertex as transformed by only the modelview matrix replaces GL_CURRENT_RASTER_DISTANCE. Initially, the current raster position is (0, 0, 0, 1), the current raster distance is 0, the valid bit is set, the associated RGBA color is (1, 1, 1, 1), the associated color index is 1, and the associated texture coordinates are (0, 0, 0, 1). In RGBA mode, GL_CURRENT_RASTER_INDEX is always 1; in color index mode, the current raster RGBA color always maintains its initial value. NOTES The raster position is modified both by fglRasterPos and by fglBitmap. When the raster position coordinates are invalid, drawing commands that are based on the raster position are ignored (that is, they do not result in changes to GL state). Calling fglDrawElements may leave the current color or index indeterminate. If fglRasterPos is executed while the current color or index is indeterminate, the current raster color or current raster index remains indeterminate. To set a valid raster position outside the viewport, first set a valid raster position, then call fglBitmap with NULL as the bitmap parameter. ERRORS GL_INVALID_OPERATION is generated if fglRasterPos is executed between the execution of fglBegin and the corresponding execution of fglEnd. ASSOCIATED GETS fglGet with argument GL_CURRENT_RASTER_POSITION fglGet with argument GL_CURRENT_RASTER_POSITION_VALID fglGet with argument GL_CURRENT_RASTER_DISTANCE fglGet with argument GL_CURRENT_RASTER_COLOR fglGet with argument GL_CURRENT_RASTER_INDEX fglGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS SEE ALSO fglBitmap, fglCopyPixels, fglDrawElements, fglDrawPixels, fglLight, fglLightModel, fglShadeModel, fglTexCoord, fglTexGen, fglVertex