NAME
	  fglMap1d, fglMap1f - define a	one-dimensional	evaluator


     FORTRAN SPECIFICATION
	  SUBROUTINE fglMap1d( INTEGER*4 target,
			       REAL*8 u1,
			       REAL*8 u2,
			       INTEGER*4 stride,
			       INTEGER*4 order,
			       CHARACTER*8 points )
	  SUBROUTINE fglMap1f( INTEGER*4 target,
			       REAL*4 u1,
			       REAL*4 u2,
			       INTEGER*4 stride,
			       INTEGER*4 order,
			       CHARACTER*8 points )


     PARAMETERS
	  target  Specifies the	kind of	values that are	generated by
		  the evaluator.  Symbolic constants GL_MAP1_VERTEX_3,
		  GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4,
		  GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1,
		  GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3,
		  and GL_MAP1_TEXTURE_COORD_4 are accepted.

	  u1, u2  Specify a linear mapping of u, as presented to
		  fglEvalCoord1, to ^, the variable that is evaluated
		  by the equations specified by	this command.

	  stride  Specifies the	number of floats or doubles between
		  the beginning	of one control point and the beginning
		  of the next one in the data structure	referenced in
		  points.  This	allows control points to be embedded
		  in arbitrary data structures.	 The only constraint
		  is that the values for a particular control point
		  must occupy contiguous memory	locations.

	  order	  Specifies the	number of control points.  Must	be
		  positive.

	  points  Specifies a pointer to the array of control points.


     DESCRIPTION
	  Evaluators provide a way to use polynomial or	rational
	  polynomial mapping to	produce	vertices, normals, texture
	  coordinates, and colors.  The	values produced	by an
	  evaluator are	sent to	further	stages of GL processing	just
	  as if	they had been presented	using fglVertex, fglNormal,
	  fglTexCoord, and fglColor commands, except that the
	  generated values do not update the current normal, texture
	  coordinates, or color.

	  All polynomial or rational polynomial	splines	of any degree
	  (up to the maximum degree supported by the GL
	  implementation) can be described using evaluators.  These
	  include almost all splines used in computer graphics:	B-
	  splines, Bezier curves, Hermite splines, and so on.

	  Evaluators define curves based on Bernstein polynomials.
	  Define p(^) as
					n
					R  n
			      p(^)  =  i=0Bi(^)Ri

	  where	R  is a	control	point and Bn(^)	is the ith Bernstein
	  polynomial of	degree n (order	= n+1):

			    n	     (n	 ) i	 n-i
			   Bi(^)  =  |	 |^ (1-^)
				     (i	 )
	  Recall that

			     0	       (n   )
			    0  = 1 and |    |  =  1
				       ( 0  )
	  fglMap1 is used to define the	basis and to specify what kind
	  of values are	produced.  Once	defined, a map can be enabled
	  and disabled by calling fglEnable and	fglDisable with	the
	  map name, one	of the nine predefined values for target
	  described below.  fglEvalCoord1 evaluates the	one-
	  dimensional maps that	are enabled.  When
	  fglEvalCoord1	presents a value u, the	Bernstein functions
	  are evaluated	using ^, where

				 ^  =  _______
				       u2 - u1

	  target is a symbolic constant	that indicates what kind of
	  control points are provided in points, and what output is
	  generated when the map is evaluated.	It can assume one of
	  nine predefined values:

	  GL_MAP1_VERTEX_3	   Each	control	point is three
				   floating-point values representing
				   x, y, and z.	 Internal fglVertex3
				   commands are	generated when the map
				   is evaluated.

	  GL_MAP1_VERTEX_4	   Each	control	point is four
				   floating-point values representing
				   x, y, z, and	w.  Internal
				   fglVertex4 commands are generated
				   when	the map	is evaluated.

	  GL_MAP1_INDEX		   Each	control	point is a single
				   floating-point value	representing a
				   color index.	 Internal fglIndex
				   commands are	generated when the map
				   is evaluated	but the	current	index
				   is not updated with the value of
				   these fglIndex commands.

	  GL_MAP1_COLOR_4	   Each	control	point is four
				   floating-point values representing
				   red,	green, blue, and alpha.
				   Internal fglColor4 commands are
				   generated when the map is evaluated
				   but the current color is not
				   updated with	the value of these
				   fglColor4 commands.

	  GL_MAP1_NORMAL	   Each	control	point is three
				   floating-point values representing
				   the x, y, and z components of a
				   normal vector.  Internal fglNormal
				   commands are	generated when the map
				   is evaluated	but the	current	normal
				   is not updated with the value of
				   these fglNormal commands.

	  GL_MAP1_TEXTURE_COORD_1  Each	control	point is a single
				   floating-point value	representing
				   the s texture coordinate.  Internal
				   fglTexCoord1	commands are generated
				   when	the map	is evaluated but the
				   current texture coordinates are not
				   updated with	the value of these
				   fglTexCoord commands.

	  GL_MAP1_TEXTURE_COORD_2  Each	control	point is two
				   floating-point values representing
				   the s and t texture coordinates.
				   Internal
				   fglTexCoord2	commands are generated
				   when	the map	is evaluated but the
				   current texture coordinates are not
				   updated with	the value of these
				   fglTexCoord commands.

	  GL_MAP1_TEXTURE_COORD_3  Each	control	point is three
				   floating-point values representing
				   the s, t, and r texture
				   coordinates.	 Internal fglTexCoord3
				   commands are	generated when the map
				   is evaluated	but the	current
				   texture coordinates are not updated
				   with	the value of these fglTexCoord
				   commands.

	  GL_MAP1_TEXTURE_COORD_4  Each	control	point is four
				   floating-point values representing
				   the s, t, r,	and q texture
				   coordinates.	 Internal
				   fglTexCoord4	commands are generated
				   when	the map	is evaluated but the
				   current texture coordinates are not
				   updated with	the value of these
				   fglTexCoord commands.

	  stride, order, and points define the array addressing	for
	  accessing the	control	points.	 points	is the location	of the
	  first	control	point, which occupies one, two,	three, or four
	  contiguous memory locations, depending on which map is being
	  defined.  order is the number	of control points in the
	  array.  stride specifies how many float or double locations
	  to advance the internal memory pointer to reach the next
	  control point.

     NOTES
	  As is	the case with all GL commands that accept pointers to
	  data,	it is as if the	contents of points were	copied by
	  fglMap1 before fglMap1 returns.  Changes to the contents of
	  points have no effect	after fglMap1 is called.

     ERRORS
	  GL_INVALID_ENUM is generated if target is not	an accepted
	  value.

	  GL_INVALID_VALUE is generated	if u1 is equal to u2.

	  GL_INVALID_VALUE is generated	if stride is less than the
	  number of values in a	control	point.

	  GL_INVALID_VALUE is generated	if order is less than 1	or
	  greater than the return value	of GL_MAX_EVAL_ORDER.

	  GL_INVALID_OPERATION is generated if fglMap1 is executed
	  between the execution	of fglBegin and	the corresponding
	  execution of fglEnd.

     ASSOCIATED	GETS
	  fglGetMap
	  fglGet with argument GL_MAX_EVAL_ORDER
	  fglIsEnabled with argument GL_MAP1_VERTEX_3
	  fglIsEnabled with argument GL_MAP1_VERTEX_4
	  fglIsEnabled with argument GL_MAP1_INDEX
	  fglIsEnabled with argument GL_MAP1_COLOR_4
	  fglIsEnabled with argument GL_MAP1_NORMAL
	  fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
	  fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
	  fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
	  fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_4

     SEE ALSO
	  fglBegin, fglColor, fglEnable, fglEvalCoord, fglEvalMesh,
	  fglEvalPoint,	fglMap2, fglMapGrid, fglNormal,	fglTexCoord,
	  fglVertex