NAME
	  fglLoadName -	load a name onto the name stack


     FORTRAN SPECIFICATION
	  SUBROUTINE fglLoadName( INTEGER*4 name )


     PARAMETERS
	  name	Specifies a name that will replace the top value on
		the name stack.

     DESCRIPTION
	  The name stack is used during	selection mode to allow	sets
	  of rendering commands	to be uniquely identified.  It
	  consists of an ordered set of	unsigned integers.
	  fglLoadName causes name to replace the value on the top of
	  the name stack, which	is initially empty.

	  The name stack is always empty while the render mode is not
	  GL_SELECT.  Calls to fglLoadName while the render mode is
	  not GL_SELECT	are ignored.

     ERRORS
	  GL_INVALID_OPERATION is generated if fglLoadName is called
	  while	the name stack is empty.

	  GL_INVALID_OPERATION is generated if fglLoadName is executed
	  between the execution	of fglBegin and	the corresponding
	  execution of fglEnd.

     ASSOCIATED	GETS
	  fglGet with argument GL_NAME_STACK_DEPTH
	  fglGet with argument GL_MAX_NAME_STACK_DEPTH

     SEE ALSO
	  fglInitNames,	fglPushName, fglRenderMode, fglSelectBuffer