NAME
	  fglGetTexParameterfv,	fglGetTexParameteriv - return texture
	  parameter values


     FORTRAN SPECIFICATION
	  SUBROUTINE fglGetTexParameterfv( INTEGER*4 target,
					   INTEGER*4 pname,
					   CHARACTER*8 params )
	  SUBROUTINE fglGetTexParameteriv( INTEGER*4 target,
					   INTEGER*4 pname,
					   CHARACTER*8 params )


     PARAMETERS
	  target  Specifies the	symbolic name of the target texture.
		  GL_TEXTURE_1D	and GL_TEXTURE_2D are accepted.

	  pname	  Specifies the	symbolic name of a texture parameter.
		  GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER,
		  GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T,
		  GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIORITY,	and
		  GL_TEXTURE_RESIDENT are accepted.

	  params  Returns the texture parameters.

     DESCRIPTION
	  fglGetTexParameter returns in	params the value or values of
	  the texture parameter	specified as pname.  target defines
	  the target texture, either GL_TEXTURE_1D or GL_TEXTURE_2D,
	  to specify one- or two-dimensional texturing.	 pname accepts
	  the same symbols as fglTexParameter, with the	same
	  interpretations:

	  GL_TEXTURE_MAG_FILTER		     Returns the single-valued
					     texture magnification
					     filter, a symbolic
					     constant. The initial
					     value is GL_LINEAR.

	  GL_TEXTURE_MIN_FILTER		     Returns the single-valued
					     texture minification
					     filter, a symbolic
					     constant. The initial
					     value is
					     GL_NEAREST_MIPMAP_LINEAR.

	  GL_TEXTURE_WRAP_S		     Returns the single-valued
					     wrapping function for
					     texture coordinate	s, a
					     symbolic constant.	The
					     initial value is
					     GL_REPEAT.

	  GL_TEXTURE_WRAP_T		     Returns the single-valued
					     wrapping function for
					     texture coordinate	t, a
					     symbolic constant.	The
					     initial value is
					     GL_REPEAT.

	  GL_TEXTURE_BORDER_COLOR	     Returns four integer or
					     floating-point numbers
					     that comprise the RGBA
					     color of the texture
					     border.  Floating-point
					     values are	returned in
					     the range [0, 1].
					     Integer values are
					     returned as a linear
					     mapping of	the internal
					     floating-point
					     representation such that
					     1.0 maps to the most
					     positive representable
					     integer and -1.0 maps to
					     the most negative
					     representable integer.
					     The initial value is (0,
					     0,	0, 0).

	  GL_TEXTURE_PRIORITY		     Returns the residence
					     priority of the target
					     texture (or the named
					     texture bound to it). The
					     initial value is 1. See
					     fglPrioritizeTextures.

	  GL_TEXTURE_RESIDENT		     Returns the residence
					     status of the target
					     texture.  If the value
					     returned in params	is
					     GL_TRUE, the texture is
					     resident in texture
					     memory.  See
					     fglAreTexturesResident.

     NOTES
	  GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are only
	  available if the GL version is 1.1 or	greater.

	  If an	error is generated, no change is made to the contents
	  of params.

     ERRORS
	  GL_INVALID_ENUM is generated if target or pname is not an
	  accepted value.

	  GL_INVALID_OPERATION is generated if fglGetTexParameter is
	  executed between the execution of fglBegin and the
	  corresponding	execution of fglEnd.

     SEE ALSO
	  fglAreTexturesResident, fglPrioritizeTextures,
	  fglTexParameter