/* Copyright (c) Mark J. Kilgard, 1997. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ /* This program uses 3D texture coordinates to introduce "sifting" effects to warp a static mesh of textured geometry. The third texture coordinate encodes a shifting quantity through the mesh. By updating the texture matrix, the texture coordinates can be shifted based on this third texture coordinate. You'll notice the image seems to have local vortexes scattered over the image that warp the image. While the texture coordinates look dynamic, they are indeed quite static (frozen in a display list) and it is just the texture matrix that is changing to shift the final 2D texture coordinates. */ #include #include #include #include /* for cos(), sin(), and sqrt() */ #include #include /* Sam Leffler's libtiff library. */ TIFFRGBAImage img; uint32 *raster; uint32 *texture; tsize_t npixels; float tick = 0; float size = 0.6; int set_timeout = 0; int visible = 0; int sifting = 1; int interval = 100; int hasABGR = 0; int doubleBuffer = 1; char *filename = NULL; int tw, th; void animate(int value) { if (visible) { if (sifting) { if (value) { if (sifting) { tick += 4 * (interval / 100.0); } } glutPostRedisplay(); set_timeout = 1; } } } /* Setup display list with "frozen" 3D texture coordinates. */ void generateTexturedSurface(void) { static GLfloat data[8] = {0, 1, 0, -1, 0, -1, 0, 1}; int i, j; #define COLS 6 #define ROWS 6 #define TILE_TEX_W (1.0/COLS) #define TILE_TEX_H (1.0/ROWS) glNewList(1, GL_COMPILE); glTranslatef(-COLS / 2.0 + .5, -ROWS / 2.0 + .5, 0); for (j = 0; j < ROWS; j++) { glBegin(GL_QUAD_STRIP); for (i = 0; i < COLS; i++) { glTexCoord3f(i * TILE_TEX_W, j * TILE_TEX_H, data[(i + j) % 8]); glVertex2f(i - .5, j - .5); glTexCoord3f(i * TILE_TEX_W, (j + 1) * TILE_TEX_H, data[(i + j + 1) % 8]); glVertex2f(i - .5, j + .5); } #if 1 glTexCoord3f((i + 1) * TILE_TEX_W, j * TILE_TEX_H, data[(i + j) % 8]); glVertex2f(i + .5, j - .5); glTexCoord3f((i + 1) * TILE_TEX_W, (j + 1) * TILE_TEX_H, data[(i + j + 1) % 8]); glVertex2f(i + .5, j + .5); glEnd(); #endif } glEndList(); } /* Construct an identity matrix except that the third coordinate can be used to "sift" the X and Y coordinates. */ void makeSift(GLfloat m[16], float xsift, float ysift) { m[0 + 4 * 0] = 1; m[0 + 4 * 1] = 0; m[0 + 4 * 2] = xsift; m[0 + 4 * 3] = 0; m[1 + 4 * 0] = 0; m[1 + 4 * 1] = 1; m[1 + 4 * 2] = ysift; m[1 + 4 * 3] = 0; m[2 + 4 * 0] = 0; m[2 + 4 * 1] = 0; m[2 + 4 * 2] = 1; m[2 + 4 * 3] = 0; m[3 + 4 * 0] = 0; m[3 + 4 * 1] = 0; m[3 + 4 * 2] = 0; m[3 + 4 * 3] = 1; } void redraw(void) { int begin, end, elapsed; GLfloat matrix[16]; if (set_timeout) { begin = glutGet(GLUT_ELAPSED_TIME); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glScalef(size, size, size); glMatrixMode(GL_TEXTURE); makeSift(matrix, 0.02 * cos(tick / 15.0), 0.02 * sin(tick / 15.0)); glLoadMatrixf(matrix); glMatrixMode(GL_MODELVIEW); glCallList(1); glPopMatrix(); if (doubleBuffer) { glutSwapBuffers(); } else { glFlush(); } if (set_timeout) { set_timeout = 0; end = glutGet(GLUT_ELAPSED_TIME); elapsed = end - begin; if (elapsed > interval) { glutTimerFunc(0, animate, 1); } else { glutTimerFunc(interval - elapsed, animate, 1); } } } void visibility(int state) { if (state == GLUT_VISIBLE) { visible = 1; animate(0); } else { visible = 0; } } int main(int argc, char **argv) { TIFF *tif; char emsg[1024]; int i; glutInit(&argc, argv); for (i = 1; i < argc; i++) { if (!strcmp(argv[i], "-sb")) { doubleBuffer = 0; } else { filename = argv[i]; } } if (filename == NULL) { fprintf(stderr, "usage: textiff [GLUT-options] [-sb] TIFF-file\n"); exit(1); } tif = TIFFOpen(filename, "r"); if (tif == NULL) { fprintf(stderr, "Problem showing %s\n", filename); exit(1); } if (TIFFRGBAImageBegin(&img, tif, 0, emsg)) { npixels = (tsize_t) (img.width * img.height); raster = (uint32 *) _TIFFmalloc(npixels * (tsize_t) sizeof(uint32)); if (raster != NULL) { if (TIFFRGBAImageGet(&img, raster, img.width, img.height) == 0) { TIFFError(filename, emsg); exit(1); } } TIFFRGBAImageEnd(&img); } else { TIFFError(filename, emsg); exit(1); } if (doubleBuffer) { glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); } else { glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); } glutInitWindowSize((int) img.width, (int) img.height); glutCreateWindow("tiffsift"); glutDisplayFunc(redraw); glutVisibilityFunc(visibility); #ifdef GL_EXT_abgr if (glutExtensionSupported("GL_EXT_abgr")) hasABGR = 1; #else hasABGR = 0; #endif /* If cannot directly display ABGR format, we need to reverse the component ordering in each pixel. :-( */ if (!hasABGR) { int i; for (i = 0; i < npixels; i++) { register unsigned char *cp = (unsigned char *) &raster[i]; int t; t = cp[3]; cp[3] = cp[0]; cp[0] = t; t = cp[2]; cp[2] = cp[1]; cp[1] = t; } } /* OpenGL's default unpack (and pack) alignment is 4. In the case of the data returned by libtiff which is already aligned on 32-bit boundaries, setting the pack to 1 isn't strictly necessary. */ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gluOrtho2D(-1, 1, -1, 1); /* Linear sampling within a mipmap level. */ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glEnable(GL_TEXTURE_2D); /* A TIFF file could be any size; OpenGL textures are allowed to have a width and height that is a power of two (32, 64, 128, etc.). To maximize the use of available texture memory, we scale the image to gluScaleImage to the next larger power of 2 width or height dimension (not exceeding 512, don't want to use too much texture memory!). This rescaling can result in a bit of image bluring because of the resampling done by gluScaleImage. An alternative would be to change the texture coordinates to only use a portion texture area. */ tw = 1 << (int) ceil(log(img.width) / log(2.0)); th = 1 << (int) ceil(log(img.height) / log(2.0)); if (tw > 512) tw = 512; if (th > 512) th = 512; texture = (uint32 *) malloc(sizeof(GLubyte) * 4 * tw * th); #ifdef GL_EXT_abgr #define APPROPRIATE_FORMAT (hasABGR ? GL_ABGR_EXT : GL_RGBA) #else #define APPROPRIATE_FORMAT GL_RGBA #endif gluScaleImage(APPROPRIATE_FORMAT, (GLsizei) img.width, (GLsizei) img.height, GL_UNSIGNED_BYTE, raster, tw, th, GL_UNSIGNED_BYTE, texture); _TIFFfree(raster); /* Build mipmaps for the texture image. Since we are not scaling the image (we easily could by calling glScalef), creating mipmaps is not really useful, but it is done just to show how easily creating mipmaps is. */ gluBuild2DMipmaps(GL_TEXTURE_2D, 4, tw, th, APPROPRIATE_FORMAT, GL_UNSIGNED_BYTE, texture); /* Use a gray background so TIFF images with black backgrounds will show against textiff's background. */ glClearColor(0.2, 0.2, 0.2, 1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 70.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,30) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ generateTexturedSurface(); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }