/* Copyright (c) Mark J. Kilgard, 1997. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ /* X compile line: cc -o scalebias scalebias.c -ltiff -lglut -lGLU -lGL -lXmu -lXext -lX11 -lm */ /* This program requires Sam Leffler's libtiff library and GLUT. */ /* scalebias demonstrates how an "in place" scale & bias of pixels in the frame buffer can often be accomplished faster with OpenGL blending extensions instead of using the naive glCopyPixels with glPixelTransfer used to do the scale and bias. The blending approach requires the "blend subtract" EXT extension in order to perform negative biases. You could use this approach without the "blend subtract" extension if you never need to do negative biases. NOTE: This blending approach does not allow negative scales. The blending approach also fails if the partial scaling or biasing results leave the 0.0 to 1.0 range (example, scale=5.47, bias=-1.2). This technique can be valuable when you want to perform post-texture filtering scaling and biasing (say for volume rendering or image processing), but your hardware lacks texture lookup tables. To give you an idea of the speed advantage of this "in place" blending technique for doing scales and biases, on an SGI O2, this program runs 8 to 40 times faster with a greater than 1.0 scaling factor when using the blending mode instead of using glCopyPixels. The performance improvement depends on the number of pixels scaled or biased. */ #include #include #include #include #include /* Sam Leffler's libtiff library. */ TIFFRGBAImage img; uint32 *raster, *texture; tsize_t npixels; int imgwidth, imgheight; int tw, th; int hasABGR = 0, hasBlendSubtract = 0; int doubleBuffer = 1; char *filename = NULL; int ax = 10, ay = -10; int luminance = 0; int useBlend = 1; int timing = 0; int height; GLfloat scale = 1.0, bias = 0.0, zoom = 1.0; void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, 0, h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); height = h; } void drawImage(void) { glPushMatrix(); glTranslatef(ax, -ay + imgheight * zoom, 0); glScalef(zoom * imgwidth, zoom * imgheight, 1); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2i(0, 0); glTexCoord2i(1, 0); glVertex2i(1, 0); glTexCoord2i(1, -1); glVertex2i(1, -1); glTexCoord2i(0, -1); glVertex2i(0, -1); glEnd(); glPopMatrix(); } void display(void) { int start, end; /* Clear the color buffer. */ glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); /* Modulate texture with white. */ glEnable(GL_TEXTURE_2D); drawImage(); if (timing) { /* Avoid timing the clear and original draw image speed. */ glFinish(); start = glutGet(GLUT_ELAPSED_TIME); } /* Scale and bias via . */ if (bias != 0.0 || scale != 1.0) { glDisable(GL_TEXTURE_2D); /* Other things you might want to make sure are disabled. */ /* glDisable(GL_LIGHTING); */ /* glDisable(GL_DEPTH_TEST); */ if (useBlend && hasBlendSubtract) { /* NOTE: The blending approach does not allow negative scales. The blending approach also fails if the partial scaling or biasing results leave the 0.0 to 1.0 range (example, scale=5.47, bias=-1.2). */ glEnable(GL_BLEND); if (scale > 1.0) { float remainingScale; remainingScale = scale; #ifdef GL_EXT_blend_subtract glBlendEquationEXT(GL_FUNC_ADD_EXT); #endif glBlendFunc(GL_DST_COLOR, GL_ONE); if (remainingScale > 2.0) { /* Clever cascading approach. Example: if the scaling factor was 9.5, do 3 "doubling" blends (8x), then scale by the remaining 1.1875. */ glColor4f(1, 1, 1, 1); while (remainingScale > 2.0) { drawImage(); remainingScale /= 2.0; } } glColor4f(remainingScale - 1, remainingScale - 1, remainingScale - 1, 1); drawImage(); glBlendFunc(GL_ONE, GL_ONE); if (bias != 0) { if (bias > 0) { glColor4f(bias, bias, bias, 0.0); } else { #ifdef GL_EXT_blend_subtract glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT); #endif glColor4f(-bias, -bias, -bias, 0.0); } drawImage(); } } else { if (bias > 0) { #ifdef GL_EXT_blend_subtract glBlendEquationEXT(GL_FUNC_ADD_EXT); #endif glColor4f(bias, bias, bias, scale); } else { #ifdef GL_EXT_blend_subtract glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT); #endif glColor4f(-bias, -bias, -bias, scale); } glBlendFunc(GL_ONE, GL_SRC_ALPHA); drawImage(); } glDisable(GL_BLEND); } else { glPixelTransferf(GL_RED_SCALE, scale); glPixelTransferf(GL_GREEN_SCALE, scale); glPixelTransferf(GL_BLUE_SCALE, scale); glPixelTransferf(GL_RED_BIAS, bias); glPixelTransferf(GL_GREEN_BIAS, bias); glPixelTransferf(GL_BLUE_BIAS, bias); glRasterPos2i(0, 0); glBitmap(0, 0, 0, 0, ax, -ay, NULL); glCopyPixels(ax, -ay, ceil(imgwidth * zoom), ceil(imgheight * zoom), GL_COLOR); glPixelTransferf(GL_RED_SCALE, 1.0); glPixelTransferf(GL_GREEN_SCALE, 1.0); glPixelTransferf(GL_BLUE_SCALE, 1.0); glPixelTransferf(GL_RED_BIAS, 0.0); glPixelTransferf(GL_GREEN_BIAS, 0.0); glPixelTransferf(GL_BLUE_BIAS, 0.0); } } if (timing) { glFinish(); end = glutGet(GLUT_ELAPSED_TIME); printf("time = %d milliseconds\n", end - start); } /* Swap the buffers if necessary. */ if (doubleBuffer) { glutSwapBuffers(); } else { glFlush(); } } static int moving = 0, ox, oy; void mouse(int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON) { if (state == GLUT_DOWN) { /* Left mouse button press. Update last seen mouse position. And set "moving" true since button is pressed. */ ox = x; oy = y; moving = 1; } else { /* Left mouse button released; unset "moving" since button no longer pressed. */ moving = 0; } } } void motion(int x, int y) { /* If there is mouse motion with the left button held down. */ if (moving) { /* Figure out offset from the last mouse position seen. */ ax += (x - ox); ay += (y - oy); /* Request a window redraw. */ glutPostRedisplay(); /* Update last seen mouse position. */ ox = x; oy = y; } } void updateTitle(void) { char title[200]; sprintf(title, "Scale (%.2f) & Bias (%.1f) via %s", scale, bias, useBlend ? "Blend" : "Copy"); glutSetWindowTitle(title); } void option(int value) { switch (value) { case 6: bias += 0.1; break; case 7: bias -= 0.1; break; case 8: scale *= 1.1; break; case 9: scale *= 0.9; break; case 10: scale = 1.0; bias = 0.0; break; case 11: if (hasBlendSubtract) { useBlend = 1 - useBlend; } break; case 12: zoom += 0.2; break; case 13: zoom -= 0.2; break; case 14: timing = 1 - timing; break; case 666: exit(0); break; } updateTitle(); glutPostRedisplay(); } /* ARGSUSED1 */ void special(int key, int x, int y) { switch (key) { case GLUT_KEY_UP: option(6); break; case GLUT_KEY_DOWN: option(7); break; case GLUT_KEY_LEFT: option(9); break; case GLUT_KEY_RIGHT: option(8); break; case GLUT_KEY_HOME: option(10); break; case GLUT_KEY_INSERT: option(11); break; case GLUT_KEY_PAGE_UP: option(12); break; case GLUT_KEY_PAGE_DOWN: option(13); break; } } int main(int argc, char **argv) { TIFF *tif; char emsg[1024]; int i; glutInit(&argc, argv); for (i = 1; i < argc; i++) { if (!strcmp(argv[i], "-sb")) { doubleBuffer = 0; } else { filename = argv[i]; } } if (filename == NULL) { fprintf(stderr, "usage: scalebias [GLUT-options] [-sb] TIFF-file\n"); exit(1); } tif = TIFFOpen(filename, "r"); if (tif == NULL) { fprintf(stderr, "Problem showing %s\n", filename); exit(1); } if (TIFFRGBAImageBegin(&img, tif, 0, emsg)) { npixels = (tsize_t) (img.width * img.height); raster = (uint32 *) _TIFFmalloc(npixels * (tsize_t) sizeof(uint32)); if (raster != NULL) { if (TIFFRGBAImageGet(&img, raster, img.width, img.height) == 0) { TIFFError(filename, emsg); exit(1); } } TIFFRGBAImageEnd(&img); } else { TIFFError(filename, emsg); exit(1); } if (doubleBuffer) { glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); } else { glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); } imgwidth = (int) img.width; imgheight = (int) img.height; glutInitWindowSize(imgwidth * 1.5, imgheight * 1.5); glutCreateWindow(""); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMouseFunc(mouse); glutMotionFunc(motion); glutSpecialFunc(special); #ifdef GL_EXT_abgr if (glutExtensionSupported("GL_EXT_abgr")) { hasABGR = 1; } #endif #ifdef GL_EXT_blend_subtract if (glutExtensionSupported("GL_EXT_blend_subtract")) { hasBlendSubtract = 1; } #endif if (!hasBlendSubtract) { printf("\nThis program needs the blend subtract extension for\n"); printf("fast blending-base in-place scaling & biasing. Since\n"); printf("the extension is not available, using the slower\n"); printf("glCopyPixels approach.\n\n"); useBlend = 0; } /* If cannot directly display ABGR format, we need to reverse the component ordering in each pixel. :-( */ if (!hasABGR) { int i; for (i = 0; i < npixels; i++) { register unsigned char *cp = (unsigned char *) &raster[i]; int t; t = cp[3]; cp[3] = cp[0]; cp[0] = t; t = cp[2]; cp[2] = cp[1]; cp[1] = t; } } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); /* Linear sampling within a mipmap level. */ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); /* A TIFF file could be any size; OpenGL textures are allowed to have a width and height that is a power of two (32, 64, 128, etc.). To maximize the use of available texture memory, we scale the image to gluScaleImage to the next larger power of 2 width or height dimension (not exceeding 512, don't want to use too much texture memory!). This rescaling can result in a bit of image bluring because of the resampling done by gluScaleImage. An alternative would be to change the texture coordinates to only use a portion texture area. */ tw = 1 << (int) ceil(log(img.width) / log(2.0)); th = 1 << (int) ceil(log(img.height) / log(2.0)); if (tw > 512) tw = 512; if (th > 512) th = 512; texture = (uint32 *) malloc(sizeof(GLubyte) * 4 * tw * th); #ifdef GL_EXT_abgr #define APPROPRIATE_FORMAT (hasABGR ? GL_ABGR_EXT : GL_RGBA) #else #define APPROPRIATE_FORMAT GL_RGBA #endif gluScaleImage(APPROPRIATE_FORMAT, (GLsizei) img.width, (GLsizei) img.height, GL_UNSIGNED_BYTE, raster, tw, th, GL_UNSIGNED_BYTE, texture); /* Build mipmaps for the texture image. Since we are not scaling the image (we easily could by calling glScalef), creating mipmaps is not really useful, but it is done just to show how easily creating mipmaps is. */ gluBuild2DMipmaps(GL_TEXTURE_2D, 4, tw, th, APPROPRIATE_FORMAT, GL_UNSIGNED_BYTE, texture); glutCreateMenu(option); glutAddMenuEntry("Increase bias (Up)", 6); glutAddMenuEntry("Decrease bias (Down)", 7); glutAddMenuEntry("Increase scale (Right)", 8); glutAddMenuEntry("Decrease scale (Left)", 9); glutAddMenuEntry("Reset scale & bias (Home)", 10); if (hasBlendSubtract) { glutAddMenuEntry("Toggle blend/copy (Insert)", 11); } glutAddMenuEntry("Zoom up (PageUp)", 12); glutAddMenuEntry("Zoom down (PageDown)", 13); glutAddMenuEntry("Toggle timing", 14); glutAddMenuEntry("Quit", 666); glutAttachMenu(GLUT_RIGHT_BUTTON); /* Use a gray background so TIFF images with black backgrounds will show against textiff's background. */ glClearColor(0.2, 0.2, 0.2, 1.0); updateTitle(); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }