/* Copyright (c) Mark J. Kilgard, 1994. */ /** * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* * scene.c * This program demonstrates the use of the GL lighting model. * Objects are drawn using a grey material characteristic. * A single light source illuminates the objects. */ #include #include /* Initialize material property and light source. */ void myinit(void) { GLfloat light_ambient[] = {0.0, 0.0, 0.0, 1.0}; GLfloat light_diffuse[] = {1.0, 0.0, 0.0, 1.0}; GLfloat light_specular[] = {1.0, 1.0, 1.0, 1.0}; /* light_position is NOT default value */ GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glScalef(1.3, 1.3, 1.3); glRotatef(20.0, 1.0, 0.0, 0.0); glPushMatrix(); glTranslatef(-0.75, 0.5, 0.0); glRotatef(90.0, 1.0, 0.0, 0.0); glutSolidTorus(0.275, 0.85, 10, 15); glPopMatrix(); glPushMatrix(); glTranslatef(-0.75, -0.5, 0.0); glRotatef(270.0, 1.0, 0.0, 0.0); glutSolidTetrahedron(); glPopMatrix(); glPushMatrix(); glTranslatef(0.75, 0.0, -1.0); glutSolidIcosahedron(); glPopMatrix(); glPopMatrix(); glFlush(); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-2.5, 2.5, -2.5 * (GLfloat) h / (GLfloat) w, 2.5 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-2.5 * (GLfloat) w / (GLfloat) h, 2.5 * (GLfloat) w / (GLfloat) h, -2.5, 2.5, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); } void polygon_mode(int value) { switch (value) { case 1: glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glDisable(GL_BLEND); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); break; case 2: glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glColor3f(1.0, 1.0, 1.0); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; } glutPostRedisplay(); } void main_menu(int value) { if (value == 666) exit(0); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char **argv) { int submenu; glutInit(&argc, argv); glutInitWindowPosition(500, 500); glutInitWindowSize(500, 500); glutCreateWindow(argv[0]); myinit(); glutReshapeFunc(myReshape); glutDisplayFunc(display); submenu = glutCreateMenu(polygon_mode); glutAddMenuEntry("Filled", 1); glutAddMenuEntry("Outline", 2); glutCreateMenu(main_menu); glutAddMenuEntry("Quit", 666); glutAddSubMenu("Polygon mode", submenu); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }