/* Copyright (c) Mark J. Kilgard, 1994. */ /** * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include #include #include #include #include /* Some files do not define M_PI... */ #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #ifdef _WIN32 #define drand48() (((float) rand())/((float) RAND_MAX)) #define srand48(x) (srand((x))) #else extern double drand48(void); extern void srand48(long seedval); #endif #define XSIZE 100 #define YSIZE 75 #define RINGS 5 #define BLUERING 0 #define BLACKRING 1 #define REDRING 2 #define YELLOWRING 3 #define GREENRING 4 #define BACKGROUND 8 enum { BLACK = 0, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE }; typedef short Point[2]; GLenum rgb, doubleBuffer, directRender; unsigned char rgb_colors[RINGS][3]; int mapped_colors[RINGS]; float dests[RINGS][3]; float offsets[RINGS][3]; float angs[RINGS]; float rotAxis[RINGS][3]; int iters[RINGS]; GLuint theTorus; void FillTorus(float rc, int numc, float rt, int numt) { int i, j, k; double s, t; double x, y, z; double pi, twopi; pi = M_PI; twopi = 2 * pi; for (i = 0; i < numc; i++) { glBegin(GL_QUAD_STRIP); for (j = 0; j <= numt; j++) { for (k = 1; k >= 0; k--) { s = (i + k) % numc + 0.5; t = j % numt; x = cos(t * twopi / numt) * cos(s * twopi / numc); y = sin(t * twopi / numt) * cos(s * twopi / numc); z = sin(s * twopi / numc); glNormal3f(x, y, z); x = (rt + rc * cos(s * twopi / numc)) * cos(t * twopi / numt); y = (rt + rc * cos(s * twopi / numc)) * sin(t * twopi / numt); z = rc * sin(s * twopi / numc); glVertex3f(x, y, z); } } glEnd(); } } float Clamp(int iters_left, float t) { if (iters_left < 3) { return 0.0; } return (iters_left - 2) * t / iters_left; } void Idle(void) { int i, j; int more = GL_FALSE; for (i = 0; i < RINGS; i++) { if (iters[i]) { for (j = 0; j < 3; j++) { offsets[i][j] = Clamp(iters[i], offsets[i][j]); } angs[i] = Clamp(iters[i], angs[i]); iters[i]--; more = GL_TRUE; } } if (more) { glutPostRedisplay(); } else { glutIdleFunc(NULL); } } void DrawScene(void) { int i; glPushMatrix(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0); for (i = 0; i < RINGS; i++) { if (rgb) { glColor3ubv(rgb_colors[i]); } else { glIndexi(mapped_colors[i]); } glPushMatrix(); glTranslatef(dests[i][0] + offsets[i][0], dests[i][1] + offsets[i][1], dests[i][2] + offsets[i][2]); glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]); glCallList(theTorus); glPopMatrix(); } glPopMatrix(); if (doubleBuffer) { glutSwapBuffers(); } else { glFlush(); } } float MyRand(void) { return 10.0 * (drand48() - 0.5); } void ReInit(void) { int i; float deviation; deviation = MyRand() / 2; deviation = deviation * deviation; for (i = 0; i < RINGS; i++) { offsets[i][0] = MyRand(); offsets[i][1] = MyRand(); offsets[i][2] = MyRand(); angs[i] = 260.0 * MyRand(); rotAxis[i][0] = MyRand(); rotAxis[i][1] = MyRand(); rotAxis[i][2] = MyRand(); iters[i] = (deviation * MyRand() + 60.0); } } void Init(void) { int i; float top_y = 1.0; float bottom_y = 0.0; float top_z = 0.15; float bottom_z = 0.69; float spacing = 2.5; static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0}; static float lmodel_twoside[] = {GL_FALSE}; static float lmodel_local[] = {GL_FALSE}; static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0}; static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0}; static float light0_position[] = {0.8660254, 0.5, 1, 0}; static float light0_specular[] = {1.0, 1.0, 1.0, 0.0}; static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0}; static float bevel_mat_shininess[] = {40.0}; static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0}; static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0}; srand48(0x102342); ReInit(); for (i = 0; i < RINGS; i++) { rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0; } rgb_colors[BLUERING][2] = 255; rgb_colors[REDRING][0] = 255; rgb_colors[GREENRING][1] = 255; rgb_colors[YELLOWRING][0] = 255; rgb_colors[YELLOWRING][1] = 255; mapped_colors[BLUERING] = BLUE; mapped_colors[REDRING] = RED; mapped_colors[GREENRING] = GREEN; mapped_colors[YELLOWRING] = YELLOW; mapped_colors[BLACKRING] = BLACK; dests[BLUERING][0] = -spacing; dests[BLUERING][1] = top_y; dests[BLUERING][2] = top_z; dests[BLACKRING][0] = 0.0; dests[BLACKRING][1] = top_y; dests[BLACKRING][2] = top_z; dests[REDRING][0] = spacing; dests[REDRING][1] = top_y; dests[REDRING][2] = top_z; dests[YELLOWRING][0] = -spacing / 2.0; dests[YELLOWRING][1] = bottom_y; dests[YELLOWRING][2] = bottom_z; dests[GREENRING][0] = spacing / 2.0; dests[GREENRING][1] = bottom_y; dests[GREENRING][2] = bottom_z; theTorus = glGenLists(1); glNewList(theTorus, GL_COMPILE); FillTorus(0.1, 8, 1.0, 25); glEndList(); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); glClearDepth(1.0); if (rgb) { glClearColor(0.5, 0.5, 0.5, 0.0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular); glLightfv(GL_LIGHT0, GL_POSITION, light0_position); glEnable(GL_LIGHT0); glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local); glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); glEnable(GL_LIGHTING); glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient); glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess); glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular); glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glEnable(GL_COLOR_MATERIAL); glShadeModel(GL_SMOOTH); } else { glClearIndex(BACKGROUND); glShadeModel(GL_FLAT); } glMatrixMode(GL_PROJECTION); gluPerspective(45, 1.33, 0.1, 100.0); glMatrixMode(GL_MODELVIEW); } void Reshape(int width, int height) { glViewport(0, 0, width, height); } /* ARGSUSED1 */ void Key(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; case ' ': ReInit(); glutIdleFunc(Idle); break; } } GLenum Args(int argc, char **argv) { GLint i; rgb = GL_TRUE; doubleBuffer = GL_TRUE; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-ci") == 0) { rgb = GL_FALSE; } else if (strcmp(argv[i], "-rgb") == 0) { rgb = GL_TRUE; } else if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; } void visible(int vis) { if (vis == GLUT_VISIBLE) { glutIdleFunc(Idle); } else { glutIdleFunc(NULL); } } int main(int argc, char **argv) { GLenum type; glutInitWindowSize(400, 300); glutInit(&argc, argv); if (Args(argc, argv) == GL_FALSE) { exit(1); } type = (rgb) ? GLUT_RGB : GLUT_INDEX; type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; glutInitDisplayMode(type); glutCreateWindow("Olympic"); Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(DrawScene); glutVisibilityFunc(visible); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }