/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float w_data[][2] = { {2.400000, 12.899384-3.0}, {1.624615, 12.344969-3.0}, {1.513846, 11.790554-3.0}, {0.812308, 11.310061-3.0}, {1.292308, 10.570842-3.0}, {0.387692, 9.554415-3.0}, {1.163077, 8.907598-3.0}, {0.443077, 8.427105-3.0}, {1.236923, 7.983573-3.0}, {0.627692, 6.911705-3.0}, {1.218462, 6.874743-3.0}, {0.701538, 5.765914-3.0}, {1.089231, 5.858316-3.0}, {0.590769, 5.082136-3.0}, {0.904615, 5.636550-3.0}, {1.070769, 6.227926-3.0}, {1.716923, 6.708419-3.0}, {1.993846, 7.577002-3.0}, {2.603077, 7.780287-3.0}, {2.621538, 8.408625-3.0}, {3.138462, 8.630390-3.0}, {3.193846, 9.314168-3.0}, {4.080000, 10.995893-3.0}, {4.209231, 11.550308-3.0}, {4.689231, 12.954825-3.0}, {4.209231, 11.809035-3.0}, {4.615385, 12.030801-3.0}, {4.006154, 10.552361-3.0}, {4.633846, 10.995893-3.0}, {4.080000, 9.887064-3.0}, {4.966154, 9.850102-3.0}, {4.375385, 8.981520-3.0}, {5.409231, 8.889117-3.0}, {4.744616, 7.946612-3.0}, {5.704616, 7.687885-3.0}, {5.058462, 7.041068-3.0}, {5.889231, 6.135524-3.0}, {5.427692, 5.599589-3.0}, {5.501538, 5.026694-3.0}, {5.630769, 5.414784-3.0}, {5.741539, 5.987679-3.0}, {6.203077, 6.264887-3.0}, {6.572308, 7.281314-3.0}, {7.347692, 7.817248-3.0}, {7.255384, 9.221766-3.0}, {7.993846, 9.166325-3.0}, {7.458462, 11.032854-3.0}, {8.603077, 11.550308-3.0}, {7.403077, 11.975359-3.0}, {8.510769, 12.511293-3.0}, {7.070769, 12.326488-3.0}, {7.956923, 12.936345-3.0}, {6.590769, 12.308008-3.0}, {7.236923, 12.954825-3.0}, {6.000000, 12.012321-3.0}, {6.461538, 12.511293-3.0}, }; void draw_w(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(w_data[0]); glVertex2fv(w_data[1]); glVertex2fv(w_data[2]); glVertex2fv(w_data[3]); glVertex2fv(w_data[4]); glVertex2fv(w_data[5]); glVertex2fv(w_data[6]); glVertex2fv(w_data[7]); glVertex2fv(w_data[8]); glVertex2fv(w_data[9]); glVertex2fv(w_data[10]); glVertex2fv(w_data[11]); glVertex2fv(w_data[12]); glVertex2fv(w_data[13]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(w_data[14]); glVertex2fv(w_data[15]); glVertex2fv(w_data[16]); glVertex2fv(w_data[17]); glVertex2fv(w_data[18]); glVertex2fv(w_data[19]); glVertex2fv(w_data[20]); glVertex2fv(w_data[21]); glVertex2fv(w_data[22]); glVertex2fv(w_data[23]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(w_data[24]); glVertex2fv(w_data[25]); glVertex2fv(w_data[26]); glVertex2fv(w_data[27]); glVertex2fv(w_data[28]); glVertex2fv(w_data[29]); glVertex2fv(w_data[30]); glVertex2fv(w_data[31]); glVertex2fv(w_data[32]); glVertex2fv(w_data[33]); glVertex2fv(w_data[34]); glVertex2fv(w_data[35]); glVertex2fv(w_data[36]); glVertex2fv(w_data[37]); glVertex2fv(w_data[38]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(w_data[39]); glVertex2fv(w_data[40]); glVertex2fv(w_data[41]); glVertex2fv(w_data[42]); glVertex2fv(w_data[43]); glVertex2fv(w_data[44]); glVertex2fv(w_data[45]); glVertex2fv(w_data[46]); glVertex2fv(w_data[47]); glVertex2fv(w_data[48]); glVertex2fv(w_data[49]); glVertex2fv(w_data[50]); glVertex2fv(w_data[51]); glVertex2fv(w_data[52]); glVertex2fv(w_data[53]); glVertex2fv(w_data[54]); glVertex2fv(w_data[55]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(w_data[0]); glVertex2fv(w_data[2]); glVertex2fv(w_data[4]); glVertex2fv(w_data[6]); glVertex2fv(w_data[8]); glVertex2fv(w_data[10]); glVertex2fv(w_data[12]); glVertex2fv(w_data[13]); glVertex2fv(w_data[11]); glVertex2fv(w_data[9]); glVertex2fv(w_data[7]); glVertex2fv(w_data[5]); glVertex2fv(w_data[3]); glVertex2fv(w_data[1]); glVertex2fv(w_data[0]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(w_data[14]); glVertex2fv(w_data[16]); glVertex2fv(w_data[18]); glVertex2fv(w_data[20]); glVertex2fv(w_data[22]); glVertex2fv(w_data[23]); glVertex2fv(w_data[21]); glVertex2fv(w_data[19]); glVertex2fv(w_data[17]); glVertex2fv(w_data[15]); glVertex2fv(w_data[14]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(w_data[24]); glVertex2fv(w_data[26]); glVertex2fv(w_data[28]); glVertex2fv(w_data[30]); glVertex2fv(w_data[32]); glVertex2fv(w_data[34]); glVertex2fv(w_data[36]); glVertex2fv(w_data[38]); glVertex2fv(w_data[37]); glVertex2fv(w_data[35]); glVertex2fv(w_data[33]); glVertex2fv(w_data[31]); glVertex2fv(w_data[29]); glVertex2fv(w_data[27]); glVertex2fv(w_data[25]); glVertex2fv(w_data[24]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(w_data[39]); glVertex2fv(w_data[41]); glVertex2fv(w_data[43]); glVertex2fv(w_data[45]); glVertex2fv(w_data[47]); glVertex2fv(w_data[49]); glVertex2fv(w_data[51]); glVertex2fv(w_data[53]); glVertex2fv(w_data[55]); glVertex2fv(w_data[54]); glVertex2fv(w_data[52]); glVertex2fv(w_data[50]); glVertex2fv(w_data[48]); glVertex2fv(w_data[46]); glVertex2fv(w_data[44]); glVertex2fv(w_data[42]); glVertex2fv(w_data[40]); glVertex2fv(w_data[39]); glEnd(); }