/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float s_data[][2] = { {0.860393, 5.283798}, {0.529473, 3.550052}, {0.992761, 4.491228}, {0.910031, 3.368421}, {1.240951, 3.830753}, {1.456050, 3.104231}, {1.935884, 3.517028}, {2.002068, 2.988648}, {2.763185, 3.533540}, {3.061013, 3.120743}, {3.391934, 3.748194}, {4.053774, 3.632611}, {3.822130, 4.540764}, {4.550155, 4.590299}, {3.656670, 5.465428}, {4.517063, 5.713106}, {3.276112, 5.894737}, {3.921407, 6.538700}, {2.299896, 6.736842}, {3.044467, 7.430341}, {1.886246, 7.496388}, {2.581179, 8.222910}, {1.902792, 8.751290}, {2.680455, 8.883385}, {2.283350, 9.312694}, {3.358842, 9.609907}, {3.507756, 9.907121}, {4.285419, 9.758514}, {5.112720, 9.973168}, {4.748707, 9.593395}, }; void draw_s(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(s_data[0]); glVertex2fv(s_data[1]); glVertex2fv(s_data[2]); glVertex2fv(s_data[3]); glVertex2fv(s_data[4]); glVertex2fv(s_data[5]); glVertex2fv(s_data[6]); glVertex2fv(s_data[7]); glVertex2fv(s_data[8]); glVertex2fv(s_data[9]); glVertex2fv(s_data[10]); glVertex2fv(s_data[11]); glVertex2fv(s_data[12]); glVertex2fv(s_data[13]); glVertex2fv(s_data[14]); glVertex2fv(s_data[15]); glVertex2fv(s_data[16]); glVertex2fv(s_data[17]); glVertex2fv(s_data[18]); glVertex2fv(s_data[19]); glVertex2fv(s_data[20]); glVertex2fv(s_data[21]); glVertex2fv(s_data[22]); glVertex2fv(s_data[23]); glVertex2fv(s_data[24]); glVertex2fv(s_data[25]); glVertex2fv(s_data[26]); glVertex2fv(s_data[27]); glVertex2fv(s_data[28]); glVertex2fv(s_data[29]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(s_data[0]); glVertex2fv(s_data[2]); glVertex2fv(s_data[4]); glVertex2fv(s_data[6]); glVertex2fv(s_data[8]); glVertex2fv(s_data[10]); glVertex2fv(s_data[12]); glVertex2fv(s_data[14]); glVertex2fv(s_data[16]); glVertex2fv(s_data[18]); glVertex2fv(s_data[20]); glVertex2fv(s_data[22]); glVertex2fv(s_data[24]); glVertex2fv(s_data[26]); glVertex2fv(s_data[28]); glVertex2fv(s_data[29]); glVertex2fv(s_data[27]); glVertex2fv(s_data[25]); glVertex2fv(s_data[23]); glVertex2fv(s_data[21]); glVertex2fv(s_data[19]); glVertex2fv(s_data[17]); glVertex2fv(s_data[15]); glVertex2fv(s_data[13]); glVertex2fv(s_data[11]); glVertex2fv(s_data[9]); glVertex2fv(s_data[7]); glVertex2fv(s_data[5]); glVertex2fv(s_data[3]); glVertex2fv(s_data[1]); glEnd(); }