/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float r_data[][2] = { {0.018462, 12.344969-3.0}, {0.775385, 12.677618-3.0}, {0.812308, 12.344969-3.0}, {1.421538, 12.899384-3.0}, {1.126154, 12.123203-3.0}, {1.864615, 12.825462-3.0}, {1.181538, 11.716633-3.0}, {2.030769, 12.603696-3.0}, {1.089231, 10.700206-3.0}, {1.495385, 9.351130-3.0}, {0.516923, 7.355236-3.0}, {0.756923, 6.375770-3.0}, {0.129231, 5.119096-3.0}, {0.461538, 5.322382-3.0}, {1.680000, 10.663244-3.0}, {1.550769, 9.942505-3.0}, {2.160000, 11.383984-3.0}, {2.400000, 11.531828-3.0}, {2.640000, 12.086243-3.0}, {2.916923, 12.086243-3.0}, {3.341538, 12.806981-3.0}, {3.526154, 12.160164-3.0}, {4.043077, 12.954825-3.0}, {4.209231, 12.308008-3.0}, {4.504615, 12.880903-3.0}, {4.541538, 12.622176-3.0}, }; void draw_r(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(r_data[0]); glVertex2fv(r_data[1]); glVertex2fv(r_data[2]); glVertex2fv(r_data[3]); glVertex2fv(r_data[4]); glVertex2fv(r_data[5]); glVertex2fv(r_data[6]); glVertex2fv(r_data[7]); glVertex2fv(r_data[8]); glVertex2fv(r_data[9]); glVertex2fv(r_data[10]); glVertex2fv(r_data[11]); glVertex2fv(r_data[12]); glVertex2fv(r_data[13]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(r_data[14]); glVertex2fv(r_data[15]); glVertex2fv(r_data[16]); glVertex2fv(r_data[17]); glVertex2fv(r_data[18]); glVertex2fv(r_data[19]); glVertex2fv(r_data[20]); glVertex2fv(r_data[21]); glVertex2fv(r_data[22]); glVertex2fv(r_data[23]); glVertex2fv(r_data[24]); glVertex2fv(r_data[25]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(r_data[0]); glVertex2fv(r_data[2]); glVertex2fv(r_data[4]); glVertex2fv(r_data[6]); glVertex2fv(r_data[8]); glVertex2fv(r_data[10]); glVertex2fv(r_data[12]); glVertex2fv(r_data[13]); glVertex2fv(r_data[11]); glVertex2fv(r_data[9]); glVertex2fv(r_data[7]); glVertex2fv(r_data[5]); glVertex2fv(r_data[3]); glVertex2fv(r_data[1]); glVertex2fv(r_data[0]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(r_data[14]); glVertex2fv(r_data[16]); glVertex2fv(r_data[18]); glVertex2fv(r_data[20]); glVertex2fv(r_data[22]); glVertex2fv(r_data[24]); glVertex2fv(r_data[25]); glVertex2fv(r_data[23]); glVertex2fv(r_data[21]); glVertex2fv(r_data[19]); glVertex2fv(r_data[17]); glVertex2fv(r_data[15]); glVertex2fv(r_data[14]); glEnd(); }