/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float p_data[][2] = { {1.987500, 11.437500-3.0}, {2.606250, 11.662500-3.0}, {2.887500, 12.150000-3.0}, {3.037500, 11.943750-3.0}, {3.618750, 12.956250-3.0}, {2.793750, 10.256250-3.0}, {3.037500, 8.775000-3.0}, {2.418750, 8.006250-3.0}, {2.381250, 3.656250-3.0}, {1.518750, 2.756250-3.0}, {1.856250, 1.687500-3.0}, {0.975000, 1.087500-3.0}, {1.087500, 0.393750-3.0}, {0.600000, 0.431250-3.0}, {0.018750, 0.037500-3.0}, {3.093750, 9.787500-3.0}, {3.037500, 9.412500-3.0}, {4.050000, 11.231250-3.0}, {4.331250, 11.175000-3.0}, {5.100000, 12.187500-3.0}, {5.137500, 11.906250-3.0}, {5.831250, 12.712500-3.0}, {5.643750, 12.000000-3.0}, {6.656250, 12.731250-3.0}, {5.962500, 11.831250-3.0}, {6.956250, 12.393750-3.0}, {6.112500, 11.512500-3.0}, {7.012500, 11.512500-3.0}, {6.093750, 10.575000-3.0}, {6.787500, 9.993750-3.0}, {5.868750, 9.412500-3.0}, {6.018750, 7.950000-3.0}, {5.193750, 7.256250-3.0}, {5.043750, 6.318750-3.0}, {4.068750, 5.775000-3.0}, {3.881250, 5.418750-3.0}, {3.337500, 5.606250-3.0}, {3.093750, 5.193750-3.0}, {2.868750, 5.793750-3.0}, {2.493750, 5.512500-3.0}, {2.643750, 6.675000-3.0}, }; void draw_p(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(p_data[0]); glVertex2fv(p_data[1]); glVertex2fv(p_data[2]); glVertex2fv(p_data[3]); glVertex2fv(p_data[4]); glVertex2fv(p_data[5]); glVertex2fv(p_data[6]); glVertex2fv(p_data[7]); glVertex2fv(p_data[8]); glVertex2fv(p_data[9]); glVertex2fv(p_data[10]); glVertex2fv(p_data[11]); glVertex2fv(p_data[12]); glVertex2fv(p_data[13]); glVertex2fv(p_data[14]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(p_data[15]); glVertex2fv(p_data[16]); glVertex2fv(p_data[17]); glVertex2fv(p_data[18]); glVertex2fv(p_data[19]); glVertex2fv(p_data[20]); glVertex2fv(p_data[21]); glVertex2fv(p_data[22]); glVertex2fv(p_data[23]); glVertex2fv(p_data[24]); glVertex2fv(p_data[25]); glVertex2fv(p_data[26]); glVertex2fv(p_data[27]); glVertex2fv(p_data[28]); glVertex2fv(p_data[29]); glVertex2fv(p_data[30]); glVertex2fv(p_data[31]); glVertex2fv(p_data[32]); glVertex2fv(p_data[33]); glVertex2fv(p_data[34]); glVertex2fv(p_data[35]); glVertex2fv(p_data[36]); glVertex2fv(p_data[37]); glVertex2fv(p_data[38]); glVertex2fv(p_data[39]); glVertex2fv(p_data[40]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(p_data[0]); glVertex2fv(p_data[2]); glVertex2fv(p_data[4]); glVertex2fv(p_data[6]); glVertex2fv(p_data[8]); glVertex2fv(p_data[10]); glVertex2fv(p_data[12]); glVertex2fv(p_data[14]); glVertex2fv(p_data[13]); glVertex2fv(p_data[11]); glVertex2fv(p_data[9]); glVertex2fv(p_data[7]); glVertex2fv(p_data[5]); glVertex2fv(p_data[3]); glVertex2fv(p_data[1]); glVertex2fv(p_data[0]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(p_data[15]); glVertex2fv(p_data[17]); glVertex2fv(p_data[19]); glVertex2fv(p_data[21]); glVertex2fv(p_data[23]); glVertex2fv(p_data[25]); glVertex2fv(p_data[27]); glVertex2fv(p_data[29]); glVertex2fv(p_data[31]); glVertex2fv(p_data[33]); glVertex2fv(p_data[35]); glVertex2fv(p_data[37]); glVertex2fv(p_data[39]); glVertex2fv(p_data[40]); glVertex2fv(p_data[38]); glVertex2fv(p_data[36]); glVertex2fv(p_data[34]); glVertex2fv(p_data[32]); glVertex2fv(p_data[30]); glVertex2fv(p_data[28]); glVertex2fv(p_data[26]); glVertex2fv(p_data[24]); glVertex2fv(p_data[22]); glVertex2fv(p_data[20]); glVertex2fv(p_data[18]); glVertex2fv(p_data[16]); glVertex2fv(p_data[15]); glEnd(); }