/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float o_data[][2] = { {2.975610, 9.603255}, {2.878049, 9.342828}, {2.292683, 9.131231}, {2.048780, 8.691760}, {1.707317, 8.528993}, {1.658537, 7.731434}, {0.878049, 7.047813}, {1.349594, 5.550356}, {0.569106, 5.029501}, {1.528455, 4.443540}, {0.991870, 3.434385}, {1.967480, 3.955239}, {1.772358, 2.994914}, {2.422764, 3.825025}, {2.829268, 3.092574}, {3.154472, 3.971516}, {3.512195, 3.727365}, {3.772358, 4.264496}, {4.130081, 4.524924}, {4.162601, 4.996948}, {4.699187, 5.403866}, {4.471545, 6.461852}, {5.219512, 7.243133}, {4.439024, 8.105799}, {5.235772, 8.756866}, {4.065041, 8.870804}, {4.991870, 9.391658}, {3.853658, 9.228891}, {4.390244, 9.912513}, {3.463415, 9.407935}, {3.674797, 9.912513}, {2.829268, 9.342828}, {2.959350, 9.603255}, }; void draw_o(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(o_data[0]); glVertex2fv(o_data[1]); glVertex2fv(o_data[2]); glVertex2fv(o_data[3]); glVertex2fv(o_data[4]); glVertex2fv(o_data[5]); glVertex2fv(o_data[6]); glVertex2fv(o_data[7]); glVertex2fv(o_data[8]); glVertex2fv(o_data[9]); glVertex2fv(o_data[10]); glVertex2fv(o_data[11]); glVertex2fv(o_data[12]); glVertex2fv(o_data[13]); glVertex2fv(o_data[14]); glVertex2fv(o_data[15]); glVertex2fv(o_data[16]); glVertex2fv(o_data[17]); glVertex2fv(o_data[18]); glVertex2fv(o_data[19]); glVertex2fv(o_data[20]); glVertex2fv(o_data[21]); glVertex2fv(o_data[22]); glVertex2fv(o_data[23]); glVertex2fv(o_data[24]); glVertex2fv(o_data[25]); glVertex2fv(o_data[26]); glVertex2fv(o_data[27]); glVertex2fv(o_data[28]); glVertex2fv(o_data[29]); glVertex2fv(o_data[30]); glVertex2fv(o_data[31]); glVertex2fv(o_data[32]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(o_data[0]); glVertex2fv(o_data[2]); glVertex2fv(o_data[4]); glVertex2fv(o_data[6]); glVertex2fv(o_data[8]); glVertex2fv(o_data[10]); glVertex2fv(o_data[12]); glVertex2fv(o_data[14]); glVertex2fv(o_data[16]); glVertex2fv(o_data[18]); glVertex2fv(o_data[20]); glVertex2fv(o_data[22]); glVertex2fv(o_data[24]); glVertex2fv(o_data[26]); glVertex2fv(o_data[28]); glVertex2fv(o_data[30]); glVertex2fv(o_data[32]); glVertex2fv(o_data[31]); glVertex2fv(o_data[29]); glVertex2fv(o_data[27]); glVertex2fv(o_data[25]); glVertex2fv(o_data[23]); glVertex2fv(o_data[21]); glVertex2fv(o_data[19]); glVertex2fv(o_data[17]); glVertex2fv(o_data[15]); glVertex2fv(o_data[13]); glVertex2fv(o_data[11]); glVertex2fv(o_data[9]); glVertex2fv(o_data[7]); glVertex2fv(o_data[5]); glVertex2fv(o_data[3]); glVertex2fv(o_data[1]); glEnd(); }