/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float n_data[][2] = { {1.009307, 9.444788}, {2.548087, 9.742002}, {1.737332, 9.213622}, {2.994829, 9.659443}, {1.985522, 8.751290}, {3.127198, 9.180598}, {1.935884, 7.975232}, {2.481903, 6.571723}, {1.472596, 5.019608}, {1.439504, 2.988648}, {1.025853, 2.988648}, {2.283350, 6.059855}, {2.035160, 5.366357}, {3.292658, 7.711042}, {3.540848, 7.744066}, {4.384695, 9.031992}, {4.699069, 8.916409}, {5.609100, 9.808049}, {5.145812, 8.982456}, {6.155119, 9.791537}, {5.410548, 8.635707}, {6.337125, 9.312694}, {5.360910, 7.991744}, {6.088935, 8.090816}, {4.947259, 5.977296}, {5.261634, 4.804954}, {4.616339, 4.028896}, {5.211996, 3.962848}, {4.732162, 3.318886}, {5.559462, 3.814241}, {5.228542, 3.038184}, {5.940021, 3.814241}, {5.906929, 3.335397}, {6.684591, 4.094943}, }; void draw_n(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(n_data[0]); glVertex2fv(n_data[1]); glVertex2fv(n_data[2]); glVertex2fv(n_data[3]); glVertex2fv(n_data[4]); glVertex2fv(n_data[5]); glVertex2fv(n_data[6]); glVertex2fv(n_data[7]); glVertex2fv(n_data[8]); glVertex2fv(n_data[9]); glVertex2fv(n_data[10]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(n_data[11]); glVertex2fv(n_data[12]); glVertex2fv(n_data[13]); glVertex2fv(n_data[14]); glVertex2fv(n_data[15]); glVertex2fv(n_data[16]); glVertex2fv(n_data[17]); glVertex2fv(n_data[18]); glVertex2fv(n_data[19]); glVertex2fv(n_data[20]); glVertex2fv(n_data[21]); glVertex2fv(n_data[22]); glVertex2fv(n_data[23]); glVertex2fv(n_data[24]); glVertex2fv(n_data[25]); glVertex2fv(n_data[26]); glVertex2fv(n_data[27]); glVertex2fv(n_data[28]); glVertex2fv(n_data[29]); glVertex2fv(n_data[30]); glVertex2fv(n_data[31]); glVertex2fv(n_data[32]); glVertex2fv(n_data[33]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(n_data[0]); glVertex2fv(n_data[2]); glVertex2fv(n_data[4]); glVertex2fv(n_data[6]); glVertex2fv(n_data[8]); glVertex2fv(n_data[10]); glVertex2fv(n_data[9]); glVertex2fv(n_data[7]); glVertex2fv(n_data[5]); glVertex2fv(n_data[3]); glVertex2fv(n_data[1]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(n_data[12]); glVertex2fv(n_data[14]); glVertex2fv(n_data[16]); glVertex2fv(n_data[18]); glVertex2fv(n_data[20]); glVertex2fv(n_data[22]); glVertex2fv(n_data[24]); glVertex2fv(n_data[26]); glVertex2fv(n_data[28]); glVertex2fv(n_data[30]); glVertex2fv(n_data[32]); glVertex2fv(n_data[33]); glVertex2fv(n_data[31]); glVertex2fv(n_data[29]); glVertex2fv(n_data[27]); glVertex2fv(n_data[25]); glVertex2fv(n_data[23]); glVertex2fv(n_data[21]); glVertex2fv(n_data[19]); glVertex2fv(n_data[17]); glVertex2fv(n_data[15]); glVertex2fv(n_data[13]); glVertex2fv(n_data[11]); glEnd(); }