/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float m_data[][2] = { {0.590769, 9.449335}, {2.116923, 9.842375}, {1.362051, 9.383828}, {2.527179, 9.825998}, {1.591795, 9.072672}, {2.789744, 9.514841}, {1.690256, 8.663255}, {2.658462, 8.335722}, {1.575385, 7.222108}, {2.067692, 6.255886}, {0.918974, 4.028659}, {1.050256, 3.013306}, {0.705641, 3.013306}, {2.018461, 6.386899}, {1.788718, 5.617196}, {2.921026, 7.991812}, {3.167180, 8.008188}, {3.544615, 8.827022}, {3.872821, 8.843398}, {4.414359, 9.547595}, {4.447179, 9.056294}, {5.120000, 9.891504}, {4.841026, 8.843398}, {5.825641, 9.809621}, {5.005128, 8.040941}, {5.989744, 8.761515}, {4.906667, 6.714432}, {5.595897, 7.123848}, {3.987692, 2.996929}, {4.348718, 2.996929}, {5.218462, 5.977482}, {5.251282, 6.354146}, {6.449231, 7.893552}, {6.400000, 8.221085}, {7.302564, 8.843398}, {7.351795, 9.334698}, {7.827693, 9.154554}, {8.008205, 9.842375}, {8.139487, 9.121801}, {8.795897, 9.973388}, {8.402051, 8.728762}, {9.337436, 9.531218}, {8.402051, 8.040941}, {9.288205, 8.433982}, {7.745641, 5.813715}, {8.320000, 5.928352}, {7.286154, 4.012282}, {7.991795, 4.126919}, {7.499487, 3.357216}, {8.533334, 3.766633}, {8.123077, 3.062436}, {8.927179, 3.832139}, {8.910769, 3.340839}, {9.550769, 4.126919}, }; void draw_m(void) { glBegin(GL_LINE_STRIP); glVertex2fv(m_data[0]); glVertex2fv(m_data[2]); glVertex2fv(m_data[4]); glVertex2fv(m_data[6]); glVertex2fv(m_data[8]); glVertex2fv(m_data[10]); glVertex2fv(m_data[12]); glVertex2fv(m_data[11]); glVertex2fv(m_data[9]); glVertex2fv(m_data[7]); glVertex2fv(m_data[5]); glVertex2fv(m_data[3]); glVertex2fv(m_data[1]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(m_data[14]); glVertex2fv(m_data[16]); glVertex2fv(m_data[18]); glVertex2fv(m_data[20]); glVertex2fv(m_data[22]); glVertex2fv(m_data[24]); glVertex2fv(m_data[26]); glVertex2fv(m_data[28]); glVertex2fv(m_data[29]); glVertex2fv(m_data[27]); glVertex2fv(m_data[25]); glVertex2fv(m_data[23]); glVertex2fv(m_data[21]); glVertex2fv(m_data[19]); glVertex2fv(m_data[17]); glVertex2fv(m_data[15]); glVertex2fv(m_data[13]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(m_data[30]); glVertex2fv(m_data[32]); glVertex2fv(m_data[34]); glVertex2fv(m_data[36]); glVertex2fv(m_data[38]); glVertex2fv(m_data[40]); glVertex2fv(m_data[42]); glVertex2fv(m_data[44]); glVertex2fv(m_data[46]); glVertex2fv(m_data[48]); glVertex2fv(m_data[50]); glVertex2fv(m_data[52]); glVertex2fv(m_data[53]); glVertex2fv(m_data[51]); glVertex2fv(m_data[49]); glVertex2fv(m_data[47]); glVertex2fv(m_data[45]); glVertex2fv(m_data[43]); glVertex2fv(m_data[41]); glVertex2fv(m_data[39]); glVertex2fv(m_data[37]); glVertex2fv(m_data[35]); glVertex2fv(m_data[33]); glVertex2fv(m_data[31]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(m_data[0]); glVertex2fv(m_data[1]); glVertex2fv(m_data[2]); glVertex2fv(m_data[3]); glVertex2fv(m_data[4]); glVertex2fv(m_data[5]); glVertex2fv(m_data[6]); glVertex2fv(m_data[7]); glVertex2fv(m_data[8]); glVertex2fv(m_data[9]); glVertex2fv(m_data[10]); glVertex2fv(m_data[11]); glVertex2fv(m_data[12]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(m_data[13]); glVertex2fv(m_data[14]); glVertex2fv(m_data[15]); glVertex2fv(m_data[16]); glVertex2fv(m_data[17]); glVertex2fv(m_data[18]); glVertex2fv(m_data[19]); glVertex2fv(m_data[20]); glVertex2fv(m_data[21]); glVertex2fv(m_data[22]); glVertex2fv(m_data[23]); glVertex2fv(m_data[24]); glVertex2fv(m_data[25]); glVertex2fv(m_data[26]); glVertex2fv(m_data[27]); glVertex2fv(m_data[28]); glVertex2fv(m_data[29]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(m_data[30]); glVertex2fv(m_data[31]); glVertex2fv(m_data[32]); glVertex2fv(m_data[33]); glVertex2fv(m_data[34]); glVertex2fv(m_data[35]); glVertex2fv(m_data[36]); glVertex2fv(m_data[37]); glVertex2fv(m_data[38]); glVertex2fv(m_data[39]); glVertex2fv(m_data[40]); glVertex2fv(m_data[41]); glVertex2fv(m_data[42]); glVertex2fv(m_data[43]); glVertex2fv(m_data[44]); glVertex2fv(m_data[45]); glVertex2fv(m_data[46]); glVertex2fv(m_data[47]); glVertex2fv(m_data[48]); glVertex2fv(m_data[49]); glVertex2fv(m_data[50]); glVertex2fv(m_data[51]); glVertex2fv(m_data[52]); glVertex2fv(m_data[53]); glEnd(); }