/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float i_data[][2] = { {0.548767, 9.414791}, {2.795284, 9.757771}, {1.457663, 9.311897}, {2.503751, 9.157557}, {1.714898, 8.986067}, {2.109325, 7.785638}, {1.286174, 7.013934}, {1.800643, 6.070740}, {0.994641, 5.161843}, {1.783494, 4.767417}, {0.943194, 4.167202}, {1.852090, 4.304394}, {1.063237, 3.549839}, {2.023580, 3.978564}, {1.406217, 3.172562}, {2.315113, 3.875670}, {2.006431, 3.018221}, {2.812433, 3.944266}, {2.726688, 3.429796}, {3.258307, 4.132905}, {1.989282, 10.923902}, {2.778135, 12.295820}, {2.966774, 11.678456}, {3.687031, 12.947481}, }; void draw_i(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(i_data[0]); glVertex2fv(i_data[1]); glVertex2fv(i_data[2]); glVertex2fv(i_data[3]); glVertex2fv(i_data[4]); glVertex2fv(i_data[5]); glVertex2fv(i_data[6]); glVertex2fv(i_data[7]); glVertex2fv(i_data[8]); glVertex2fv(i_data[9]); glVertex2fv(i_data[10]); glVertex2fv(i_data[11]); glVertex2fv(i_data[12]); glVertex2fv(i_data[13]); glVertex2fv(i_data[14]); glVertex2fv(i_data[15]); glVertex2fv(i_data[16]); glVertex2fv(i_data[17]); glVertex2fv(i_data[18]); glVertex2fv(i_data[19]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(i_data[20]); glVertex2fv(i_data[21]); glVertex2fv(i_data[22]); glVertex2fv(i_data[23]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(i_data[0]); glVertex2fv(i_data[2]); glVertex2fv(i_data[4]); glVertex2fv(i_data[6]); glVertex2fv(i_data[8]); glVertex2fv(i_data[10]); glVertex2fv(i_data[12]); glVertex2fv(i_data[14]); glVertex2fv(i_data[16]); glVertex2fv(i_data[18]); glVertex2fv(i_data[19]); glVertex2fv(i_data[17]); glVertex2fv(i_data[15]); glVertex2fv(i_data[13]); glVertex2fv(i_data[11]); glVertex2fv(i_data[9]); glVertex2fv(i_data[7]); glVertex2fv(i_data[5]); glVertex2fv(i_data[3]); glVertex2fv(i_data[1]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(i_data[20]); glVertex2fv(i_data[22]); glVertex2fv(i_data[23]); glVertex2fv(i_data[21]); glEnd(); }