/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float e_data[][2] = { {1.095436, 6.190871}, {2.107884, 6.970954}, {2.556017, 7.020747}, {3.020747, 7.867220}, {3.518672, 8.033195}, {3.269710, 8.531120}, {4.165975, 8.929461}, {3.302905, 9.062241}, {4.331950, 9.626556}, {3.286307, 9.344398}, {4.116183, 9.958507}, {3.004149, 9.510373}, {3.518672, 9.991701}, {2.705394, 9.493776}, {2.091286, 9.311203}, {2.041494, 9.062241}, {1.178423, 8.514523}, {1.443983, 8.165976}, {0.481328, 7.535270}, {1.045643, 6.904564}, {0.149378, 6.091286}, {1.095436, 5.410789}, {0.464730, 4.232365}, {1.377593, 4.497925}, {1.261411, 3.136930}, {1.925311, 3.950207}, {2.240664, 3.037344}, {2.589212, 3.834025}, {3.087137, 3.269710}, {3.236515, 3.867220}, {3.684647, 3.867220}, {3.867220, 4.448133}, {4.398340, 5.128631}, }; void draw_e(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(e_data[0]); glVertex2fv(e_data[1]); glVertex2fv(e_data[2]); glVertex2fv(e_data[3]); glVertex2fv(e_data[4]); glVertex2fv(e_data[5]); glVertex2fv(e_data[6]); glVertex2fv(e_data[7]); glVertex2fv(e_data[8]); glVertex2fv(e_data[9]); glVertex2fv(e_data[10]); glVertex2fv(e_data[11]); glVertex2fv(e_data[12]); glVertex2fv(e_data[13]); glVertex2fv(e_data[14]); glVertex2fv(e_data[15]); glVertex2fv(e_data[16]); glVertex2fv(e_data[17]); glVertex2fv(e_data[18]); glVertex2fv(e_data[19]); glVertex2fv(e_data[20]); glVertex2fv(e_data[21]); glVertex2fv(e_data[22]); glVertex2fv(e_data[23]); glVertex2fv(e_data[24]); glVertex2fv(e_data[25]); glVertex2fv(e_data[26]); glVertex2fv(e_data[27]); glVertex2fv(e_data[28]); glVertex2fv(e_data[29]); glVertex2fv(e_data[30]); glVertex2fv(e_data[31]); glVertex2fv(e_data[32]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(e_data[0]); glVertex2fv(e_data[2]); glVertex2fv(e_data[4]); glVertex2fv(e_data[6]); glVertex2fv(e_data[8]); glVertex2fv(e_data[10]); glVertex2fv(e_data[12]); glVertex2fv(e_data[14]); glVertex2fv(e_data[16]); glVertex2fv(e_data[18]); glVertex2fv(e_data[20]); glVertex2fv(e_data[22]); glVertex2fv(e_data[24]); glVertex2fv(e_data[26]); glVertex2fv(e_data[28]); glVertex2fv(e_data[30]); glVertex2fv(e_data[32]); glVertex2fv(e_data[31]); glVertex2fv(e_data[29]); glVertex2fv(e_data[27]); glVertex2fv(e_data[25]); glVertex2fv(e_data[23]); glVertex2fv(e_data[21]); glVertex2fv(e_data[19]); glVertex2fv(e_data[17]); glVertex2fv(e_data[15]); glVertex2fv(e_data[13]); glVertex2fv(e_data[11]); glVertex2fv(e_data[9]); glVertex2fv(e_data[7]); glVertex2fv(e_data[5]); glVertex2fv(e_data[3]); glVertex2fv(e_data[1]); glEnd(); }