/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float d_data[][2] = { {4.714579, 9.987679}, {2.841889, 9.429158}, {2.825462, 9.166325}, {1.856263, 8.722793}, {2.004107, 8.000000}, {0.969199, 7.605750}, {1.494866, 6.636550}, {0.607803, 6.028748}, {1.527721, 4.960986}, {0.772074, 4.254620}, {1.774127, 4.139630}, {1.445585, 3.186858}, {2.266940, 3.843942}, {2.250513, 3.022587}, {2.776181, 3.843942}, {3.137577, 3.383984}, {3.351129, 4.008214}, {3.909651, 4.451746}, {4.090349, 4.960986}, {4.862423, 5.946612}, {4.763860, 6.652977}, {5.388090, 7.572895}, {4.862423, 8.492813}, {5.618070, 9.921971}, {4.698152, 10.940452}, {5.338809, 12.303902}, {4.238193, 12.960985}, {4.451746, 14.554415}, {3.581109, 14.291581}, {3.613963, 15.342916}, {2.677618, 15.145790}, {2.480493, 15.540041}, {2.036961, 15.211499}, {1.281314, 15.112936}, }; void draw_d(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(d_data[0]); glVertex2fv(d_data[1]); glVertex2fv(d_data[2]); glVertex2fv(d_data[3]); glVertex2fv(d_data[4]); glVertex2fv(d_data[5]); glVertex2fv(d_data[6]); glVertex2fv(d_data[7]); glVertex2fv(d_data[8]); glVertex2fv(d_data[9]); glVertex2fv(d_data[10]); glVertex2fv(d_data[11]); glVertex2fv(d_data[12]); glVertex2fv(d_data[13]); glVertex2fv(d_data[14]); glVertex2fv(d_data[15]); glVertex2fv(d_data[16]); glVertex2fv(d_data[17]); glVertex2fv(d_data[18]); glVertex2fv(d_data[19]); glVertex2fv(d_data[20]); glVertex2fv(d_data[21]); glVertex2fv(d_data[22]); glVertex2fv(d_data[23]); glVertex2fv(d_data[24]); glVertex2fv(d_data[25]); glVertex2fv(d_data[26]); glVertex2fv(d_data[27]); glVertex2fv(d_data[28]); glVertex2fv(d_data[29]); glVertex2fv(d_data[30]); glVertex2fv(d_data[31]); glVertex2fv(d_data[32]); glVertex2fv(d_data[33]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(d_data[0]); glVertex2fv(d_data[2]); glVertex2fv(d_data[4]); glVertex2fv(d_data[6]); glVertex2fv(d_data[8]); glVertex2fv(d_data[10]); glVertex2fv(d_data[12]); glVertex2fv(d_data[14]); glVertex2fv(d_data[16]); glVertex2fv(d_data[18]); glVertex2fv(d_data[20]); glVertex2fv(d_data[22]); glVertex2fv(d_data[24]); glVertex2fv(d_data[26]); glVertex2fv(d_data[28]); glVertex2fv(d_data[30]); glVertex2fv(d_data[32]); glVertex2fv(d_data[33]); glVertex2fv(d_data[31]); glVertex2fv(d_data[29]); glVertex2fv(d_data[27]); glVertex2fv(d_data[25]); glVertex2fv(d_data[23]); glVertex2fv(d_data[21]); glVertex2fv(d_data[19]); glVertex2fv(d_data[17]); glVertex2fv(d_data[15]); glVertex2fv(d_data[13]); glVertex2fv(d_data[11]); glVertex2fv(d_data[9]); glVertex2fv(d_data[7]); glVertex2fv(d_data[5]); glVertex2fv(d_data[3]); glVertex2fv(d_data[1]); glEnd(); }