/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include static float a_data[][2] = { {5.618949, 10.261048}, {5.322348, 9.438848}, {5.124614, 10.030832}, {4.860968, 9.488181}, {4.811534, 9.932169}, {3.938208, 9.438848}, {3.658084, 9.685509}, {2.784758, 8.994862}, {2.801236, 9.175745}, {1.960865, 8.172662}, {1.186406, 7.761562}, {1.252317, 6.561151}, {0.576725, 6.610483}, {0.939238, 5.525180}, {0.164779, 4.883864}, {0.840371, 4.818089}, {0.230690, 3.963001}, {0.939238, 4.242549}, {0.609681, 3.255909}, {1.268795, 3.963001}, {1.021627, 3.075026}, {1.861998, 4.045221}, {1.829042, 3.535457}, {2.817714, 4.818089}, {3.163749, 4.998972}, {3.971164, 6.643371}, {4.267765, 6.725591}, {4.663234, 7.630010}, {5.404737, 9.734840}, {4.646756, 9.669065}, {5.108136, 8.731757}, {4.679712, 8.600205}, {4.926879, 7.564234}, {4.366632, 6.692703}, {4.663234, 5.344296}, {3.888774, 4.850976}, {4.630278, 4.094553}, {3.954686, 3.963001}, {4.828012, 3.798561}, {4.168898, 3.321686}, {5.157569, 3.864337}, {4.514933, 3.091470}, {5.553038, 4.045221}, {5.305870, 3.634121}, {5.932029, 4.176773}, }; void draw_a(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(a_data[0]); glVertex2fv(a_data[1]); glVertex2fv(a_data[2]); glVertex2fv(a_data[3]); glVertex2fv(a_data[4]); glVertex2fv(a_data[5]); glVertex2fv(a_data[6]); glVertex2fv(a_data[7]); glVertex2fv(a_data[8]); glVertex2fv(a_data[9]); glVertex2fv(a_data[10]); glVertex2fv(a_data[11]); glVertex2fv(a_data[12]); glVertex2fv(a_data[13]); glVertex2fv(a_data[14]); glVertex2fv(a_data[15]); glVertex2fv(a_data[16]); glVertex2fv(a_data[17]); glVertex2fv(a_data[18]); glVertex2fv(a_data[19]); glVertex2fv(a_data[20]); glVertex2fv(a_data[21]); glVertex2fv(a_data[22]); glVertex2fv(a_data[23]); glVertex2fv(a_data[24]); glVertex2fv(a_data[25]); glVertex2fv(a_data[26]); glVertex2fv(a_data[27]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(a_data[28]); glVertex2fv(a_data[29]); glVertex2fv(a_data[30]); glVertex2fv(a_data[31]); glVertex2fv(a_data[32]); glVertex2fv(a_data[33]); glVertex2fv(a_data[34]); glVertex2fv(a_data[35]); glVertex2fv(a_data[36]); glVertex2fv(a_data[37]); glVertex2fv(a_data[38]); glVertex2fv(a_data[39]); glVertex2fv(a_data[40]); glVertex2fv(a_data[41]); glVertex2fv(a_data[42]); glVertex2fv(a_data[43]); glVertex2fv(a_data[44]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(a_data[0]); glVertex2fv(a_data[2]); glVertex2fv(a_data[4]); glVertex2fv(a_data[6]); glVertex2fv(a_data[8]); glVertex2fv(a_data[10]); glVertex2fv(a_data[12]); glVertex2fv(a_data[14]); glVertex2fv(a_data[16]); glVertex2fv(a_data[18]); glVertex2fv(a_data[20]); glVertex2fv(a_data[22]); glVertex2fv(a_data[24]); glVertex2fv(a_data[26]); glVertex2fv(a_data[27]); glVertex2fv(a_data[25]); glVertex2fv(a_data[23]); glVertex2fv(a_data[21]); glVertex2fv(a_data[19]); glVertex2fv(a_data[17]); glVertex2fv(a_data[15]); glVertex2fv(a_data[13]); glVertex2fv(a_data[11]); glVertex2fv(a_data[9]); glVertex2fv(a_data[7]); glVertex2fv(a_data[5]); glVertex2fv(a_data[3]); glVertex2fv(a_data[1]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(a_data[28]); glVertex2fv(a_data[30]); glVertex2fv(a_data[32]); glVertex2fv(a_data[34]); glVertex2fv(a_data[36]); glVertex2fv(a_data[38]); glVertex2fv(a_data[40]); glVertex2fv(a_data[42]); glVertex2fv(a_data[44]); glVertex2fv(a_data[43]); glVertex2fv(a_data[41]); glVertex2fv(a_data[39]); glVertex2fv(a_data[37]); glVertex2fv(a_data[35]); glVertex2fv(a_data[33]); glVertex2fv(a_data[31]); glVertex2fv(a_data[29]); glEnd(); }