/* Copyright (c) Mark J. Kilgard, 1997. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ /* Simple 3D vector routines. This file is meant to be included in a .c file, hence all the routines are defined statically. A good C compiler should be able to automatically inline all these routines. */ #include static void vnorm(float vec[3]) { float len; len = sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]); vec[0] = vec[0] / len; vec[1] = vec[1] / len; vec[2] = vec[2] / len; } static float vdot(float a[3], float b[3]) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; } static void vdiff(float dst[3], float a[3], float b[3]) { dst[0] = a[0] - b[0]; dst[1] = a[1] - b[1]; dst[2] = a[2] - b[2]; } static void vadd(float dst[3], float a[3], float b[3]) { dst[0] = a[0] + b[0]; dst[1] = a[1] + b[1]; dst[2] = a[2] + b[2]; } static void vcopy(float dst[3], float src[3]) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; } static void vscale(float dst[3], float src[3], float scale) { dst[0] = src[0] * scale; dst[1] = src[1] * scale; dst[2] = src[2] * scale; } static void vcross(float cross[3], const float v1[3], const float v2[3]) { float tmp[3]; tmp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]); tmp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]); tmp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]); vcopy(cross, tmp); }