/* Copyright (c) Mark J. Kilgard, 1997. */ #include "../../../Glut.cf" TARGETS = chess SRCS = chess.c main.c animate.c pathplan.c texture.c OBJS = chess.o main.o animate.o pathplan.o texture.o AllTarget($(TARGETS)) NormalGlutProgramTarget(chess,$(OBJS)) DependTarget()