/* Copyright (c) Mark J. Kilgard, 1994. */ /** * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include #include #include #include #include #include "atlantis.h" fishRec sharks[NUM_SHARKS]; fishRec momWhale; fishRec babyWhale; fishRec dolph; GLboolean moving; void InitFishs(void) { int i; for (i = 0; i < NUM_SHARKS; i++) { sharks[i].x = 70000.0 + rand() % 6000; sharks[i].y = rand() % 6000; sharks[i].z = rand() % 6000; sharks[i].psi = rand() % 360 - 180.0; sharks[i].v = 1.0; } dolph.x = 30000.0; dolph.y = 0.0; dolph.z = 6000.0; dolph.psi = 90.0; dolph.theta = 0.0; dolph.v = 3.0; momWhale.x = 70000.0; momWhale.y = 0.0; momWhale.z = 0.0; momWhale.psi = 90.0; momWhale.theta = 0.0; momWhale.v = 3.0; babyWhale.x = 60000.0; babyWhale.y = -2000.0; babyWhale.z = -2000.0; babyWhale.psi = 90.0; babyWhale.theta = 0.0; babyWhale.v = 3.0; } void Init(void) { static float ambient[] = {0.1, 0.1, 0.1, 1.0}; static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; static float position[] = {0.0, 1.0, 0.0, 0.0}; static float mat_shininess[] = {90.0}; static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; static float mat_ambient[] = {0.0, 0.1, 0.2, 1.0}; static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; static float lmodel_localviewer[] = {0.0}; glFrontFace(GL_CW); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT0, GL_POSITION, position); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); InitFishs(); glClearColor(0.0, 0.5, 0.9, 0.0); } void Reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(400.0, 2.0, 10000.0, 400000.0); glMatrixMode(GL_MODELVIEW); } void Animate(void) { int i; for (i = 0; i < NUM_SHARKS; i++) { SharkPilot(&sharks[i]); SharkMiss(i); } WhalePilot(&dolph); dolph.phi++; glutPostRedisplay(); WhalePilot(&momWhale); momWhale.phi++; WhalePilot(&babyWhale); babyWhale.phi++; } /* ARGSUSED1 */ void Key(unsigned char key, int x, int y) { switch (key) { case 27: /* Esc will quit */ exit(1); break; case ' ': /* space will advance frame */ if (!moving) { Animate(); } } } void Display(void) { int i; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); for (i = 0; i < NUM_SHARKS; i++) { glPushMatrix(); FishTransform(&sharks[i]); DrawShark(&sharks[i]); glPopMatrix(); } glPushMatrix(); FishTransform(&dolph); DrawDolphin(&dolph); glPopMatrix(); glPushMatrix(); FishTransform(&momWhale); DrawWhale(&momWhale); glPopMatrix(); glPushMatrix(); FishTransform(&babyWhale); glScalef(0.45, 0.45, 0.3); DrawWhale(&babyWhale); glPopMatrix(); glutSwapBuffers(); } void Visible(int state) { if (state == GLUT_VISIBLE) { if (moving) glutIdleFunc(Animate); } else { if (moving) glutIdleFunc(NULL); } } void menuSelect(int value) { switch (value) { case 1: moving = GL_TRUE; glutIdleFunc(Animate); break; case 2: moving = GL_FALSE;; glutIdleFunc(NULL); break; case 3: exit(0); break; } } int main(int argc, char **argv) { glutInitWindowSize(500, 250); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("GLUT Atlantis Demo"); Init(); glutDisplayFunc(Display); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); moving = GL_TRUE; glutIdleFunc(Animate); glutVisibilityFunc(Visible); glutCreateMenu(menuSelect); glutAddMenuEntry("Start motion", 1); glutAddMenuEntry("Stop motion", 2); glutAddMenuEntry("Quit", 3); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }