/* Text3d by Robert J. Doyle, Jr., Naval Research Laboratory, Washington, DC. */ #include #include #include #include #ifndef _WIN32 #include #endif #include typedef enum {RESERVED, M_SIDE, M_EDGE, M_WHOLE, O_SIDE, O_EDGE, O_WHOLE, T_SIDE, T_EDGE, T_WHOLE, H_SIDE, H_EDGE, H_WHOLE,REPEAT_SIDE, REPEAT_EDGE, REPEAT1, REPEAT2_SIDE, REPEAT2_EDGE,REPEAT2, REPEAT3_SIDE, REPEAT3_EDGE,REPEAT3, REPEAT4_SIDE, REPEAT4_EDGE,REPEAT4} displayLists; GLfloat sideColor[] = {0.0, 0.0, 0.5, 1.0}; GLfloat edgeColor[] = {0.7, 0.7, 0.0, 1.0}; GLfloat shininess[] = {128.0}; GLfloat mat_specular[] = {0.7, 0.7, 0.7, 1.0}; GLfloat width = 0.0; GLfloat width2 = 2.0; GLfloat letterM[][3] = { {-3.125000, 0.000000, 0.000000}, {-3.125000, 6.208000, 0.000000}, {-1.233000, 6.208000, 0.000000}, {0.003000, 1.484000, 0.000000}, {1.223000, 6.208000, 0.000000}, {3.123000, 6.208000, 0.000000}, {3.123000, 0.000000, 0.000000}, {1.923000, 0.000000, 0.000000}, {1.923000, 5.010000, 0.000000}, {0.659000, 0.000000, 0.000000}, {-0.649000, 0.000000, 0.000000}, {-1.925000, 5.010000, 0.000000}, {-1.925000, 0.000000, 0.000000} }; GLfloat letterO[][3] = { {-3.038000, 3.102000, 0.000000}, {-2.974000, 3.874000, 0.000000}, {-2.827000, 4.440000, 0.000000}, {-2.802000, 4.508000, 0.000000}, {-2.544000, 5.042000, 0.000000}, {-2.502000, 5.110000, 0.000000}, {-2.223000, 5.479000, 0.000000}, {-2.132000, 5.576000, 0.000000}, {-1.784000, 5.869000, 0.000000}, {-1.678000, 5.940000, 0.000000}, {-1.260000, 6.155000, 0.000000}, {-1.148000, 6.198000, 0.000000}, {-0.677000, 6.321000, 0.000000}, {-0.638000, 6.328000, 0.000000}, {-0.002000, 6.378000, 0.000000}, {0.634000, 6.328000, 0.000000}, {1.107000, 6.210000, 0.000000}, {1.144000, 6.198000, 0.000000}, {1.570000, 6.002000, 0.000000}, {1.674000, 5.940000, 0.000000}, {2.038000, 5.661000, 0.000000}, {2.128000, 5.576000, 0.000000}, {2.428000, 5.217000, 0.000000}, {2.504000, 5.104000, 0.000000}, {2.762000, 4.598000, 0.000000}, {2.798000, 4.508000, 0.000000}, {2.960000, 3.913000, 0.000000}, {2.970000, 3.862000, 0.000000}, {3.034000, 3.102000, 0.000000}, {2.970000, 2.342000, 0.000000}, {2.815000, 1.745000, 0.000000}, {2.798000, 1.696000, 0.000000}, {2.554000, 1.182000, 0.000000}, {2.504000, 1.100000, 0.000000}, {2.221000, 0.726000, 0.000000}, {2.128000, 0.628000, 0.000000}, {1.776000, 0.332000, 0.000000}, {1.674000, 0.264000, 0.000000}, {1.256000, 0.049000, 0.000000}, {1.144000, 0.006000, 0.000000}, {0.672000, -0.117000, 0.000000}, {0.634000, -0.124000, 0.000000}, {-0.002000, -0.174000, 0.000000}, {-0.638000, -0.124000, 0.000000}, {-1.112000, -0.006000, 0.000000}, {-1.148000, 0.006000, 0.000000}, {-1.576000, 0.202000, 0.000000}, {-1.678000, 0.264000, 0.000000}, {-2.041000, 0.540000, 0.000000}, {-2.132000, 0.628000, 0.000000}, {-2.430000, 0.983000, 0.000000}, {-2.502000, 1.094000, 0.000000}, {-2.773000, 1.622000, 0.000000}, {-2.802000, 1.696000, 0.000000}, {-2.962000, 2.258000, 0.000000}, {-2.974000, 2.330000, 0.000000}, {-1.736000, 3.102000, 10000.0}, {-1.710000, 3.578000, 0.000000}, {-1.644000, 3.934000, 0.000000}, {-1.503000, 4.328000, 0.000000}, {-1.494000, 4.346000, 0.000000}, {-1.352000, 4.593000, 0.000000}, {-1.306000, 4.656000, 0.000000}, {-1.120000, 4.857000, 0.000000}, {-1.040000, 4.926000, 0.000000}, {-0.825000, 5.067000, 0.000000}, {-0.726000, 5.116000, 0.000000}, {-0.480000, 5.200000, 0.000000}, {-0.402000, 5.218000, 0.000000}, {-0.041000, 5.257000, 0.000000}, {-0.002000, 5.258000, 0.000000}, {0.361000, 5.227000, 0.000000}, {0.400000, 5.220000, 0.000000}, {0.650000, 5.147000, 0.000000}, {0.726000, 5.116000, 0.000000}, {0.950000, 4.990000, 0.000000}, {1.038000, 4.926000, 0.000000}, {1.239000, 4.736000, 0.000000}, {1.306000, 4.656000, 0.000000}, {1.462000, 4.413000, 0.000000}, {1.498000, 4.342000, 0.000000}, {1.635000, 3.964000, 0.000000}, {1.644000, 3.934000, 0.000000}, {1.710000, 3.568000, 0.000000}, {1.736000, 3.102000, 0.000000}, {1.710000, 2.636000, 0.000000}, {1.642000, 2.268000, 0.000000}, {1.508000, 1.886000, 0.000000}, {1.496000, 1.860000, 0.000000}, {1.351000, 1.610000, 0.000000}, {1.304000, 1.546000, 0.000000}, {1.115000, 1.343000, 0.000000}, {1.036000, 1.276000, 0.000000}, {0.823000, 1.135000, 0.000000}, {0.724000, 1.086000, 0.000000}, {0.480000, 1.001000, 0.000000}, {0.400000, 0.984000, 0.000000}, {0.035000, 0.946000, 0.000000}, {-0.002000, 0.946000, 0.000000}, {-0.368000, 0.979000, 0.000000}, {-0.402000, 0.986000, 0.000000}, {-0.653000, 1.057000, 0.000000}, {-0.726000, 1.088000, 0.000000}, {-0.952000, 1.213000, 0.000000}, {-1.040000, 1.278000, 0.000000}, {-1.240000, 1.467000, 0.000000}, {-1.306000, 1.548000, 0.000000}, {-1.460000, 1.788000, 0.000000}, {-1.494000, 1.858000, 0.000000}, {-1.639000, 2.251000, 0.000000}, {-1.644000, 2.270000, 0.000000}, {-1.710000, 2.626000, 0.000000} }; GLfloat letterT[][3] = { {-0.640000, 0.000000, 0.000000}, {-0.640000, 5.104000, 0.000000}, {-2.476000, 5.104000, 0.000000}, {-2.476000, 6.208000, 0.000000}, {2.476000, 6.208000, 0.000000}, {2.476000, 5.104000, 0.000000}, {0.640000, 5.104000, 0.000000}, {0.640000, 0.000000, 0.000000} }; GLfloat letterH[][3] = { {-2.570000, 0.000000, 0.000000}, {-2.570000, 6.208000, 0.000000}, {-1.282000, 6.208000, 0.000000}, {-1.282000, 3.900000, 0.000000}, {1.280000, 3.900000, 0.000000}, {1.280000, 6.208000, 0.000000}, {2.568000, 6.208000, 0.000000}, {2.568000, 0.000000, 0.000000}, {1.280000, 0.000000, 0.000000}, {1.280000, 2.760000, 0.000000}, {-1.282000, 2.760000, 0.000000}, {-1.282000, 0.000000, 0.000000} }; /* Initialize light source and lighting. */ static void checkErrors(void) { GLenum error; while ((error = glGetError()) != GL_NO_ERROR) { fprintf(stderr, "Error: %s\n", (char *) gluErrorString(error)); } } void myinit(void) { int count1 = sizeof(letterM) / (3 * sizeof(GLfloat)); int count2 = sizeof(letterO) / (3 * sizeof(GLfloat)); int count3 = sizeof(letterT) / (3 * sizeof(GLfloat)); int count4 = sizeof(letterH) / (3 * sizeof(GLfloat)); int i; GLfloat light_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; /* light_position is NOT default value */ GLfloat light_position[] = { -1.0, -1.0, 1.0, 0.0 }; glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glDrawBuffer(GL_FRONT_AND_BACK); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glClear(GL_ACCUM_BUFFER_BIT); glDrawBuffer(GL_BACK); /* Zero position of text */ for(i = 0; i < count1; i++) { letterM[i][1] = letterM[i][1] - 3.175; } for(i = 0; i < count2; i++) { letterO[i][1] = letterO[i][1] - 3.175; } for(i = 0; i < count3; i++) { letterT[i][1] = letterT[i][1] - 3.175; } for(i = 0; i < count4; i++) { letterH[i][1] = letterH[i][1] - 3.175; } } /* Mark Kilgard's tessellation code from the "dino" demos. */ void extrudeSolidFromPolygon(GLfloat data[][3], unsigned int dataSize, GLdouble thickness, GLuint side, GLuint edge, GLuint whole) { GLdouble vertex[3], dx, dy, len; int i, k; int flag = 0; int count = dataSize / (3 * sizeof(GLfloat)); static GLUtriangulatorObj *tobj = NULL; if (tobj == NULL) { tobj = gluNewTess(); gluTessCallback(tobj, GLU_BEGIN, glBegin); gluTessCallback(tobj, GLU_VERTEX, glVertex3fv); gluTessCallback(tobj, GLU_END, glEnd); } glNewList(side, GL_COMPILE); glShadeModel(GL_SMOOTH); gluBeginPolygon(tobj); for(i = 0; i < count; i++) { /* This detects a new contour from a large number placed in the unused z coordinate of the vertex where the new contour starts. See the coordinates for letterO, above. The coordinate must be reset below for additional calls. */ if (data[i][2] > 1000.0) { data[i][2] = 0.0; flag = 1; k = i; gluNextContour(tobj, GLU_INTERIOR); } vertex[0] = data[i][0]; vertex[1] = data[i][1]; vertex[2] = 0.0; gluTessVertex(tobj, vertex, data[i]); } gluEndPolygon(tobj); glEndList(); /* Reset coordinate for new calls. */ if (flag == 1) { data[k][2] = 10000.0; flag = 0; } glNewList(edge, GL_COMPILE); glBegin(GL_QUAD_STRIP); for(i = 0; i <= count; i++) { glVertex3f(data[i % count][0], data[i % count][1], 0.0); glVertex3f(data[i % count][0], data[i % count][1], thickness); /* Normals */ dx = data[(i+ 1) % count][1] - data[i % count][1]; dy = data[i % count][0] - data[(i + 1) % count][0]; len = sqrt(dx * dx + dy * dy); glNormal3f(dx / len, dy / len, 0.0); } glEnd(); glEndList(); glNewList(whole, GL_COMPILE); glFrontFace(GL_CW); glMaterialfv(GL_FRONT, GL_DIFFUSE, edgeColor); glMaterialfv(GL_FRONT, GL_SHININESS, shininess); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glCallList(edge); glNormal3f(0.0, 0.0, -1.0); glCallList(side); glPushMatrix(); glTranslatef(0.0, 0.0, thickness); glFrontFace(GL_CCW); glNormal3f(0.0, 0.0, 1.0); glMaterialfv(GL_FRONT, GL_DIFFUSE, sideColor); glMaterialfv(GL_FRONT, GL_SHININESS, shininess); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glCallList(side); glPopMatrix(); glEndList(); } void repeat(int j) { if(j == 2){ glPushMatrix(); glTranslatef((31 * -0.34) , 9.3, -9.6); glCallList(REPEAT1); glPopMatrix(); } if(j == 3){ glPushMatrix(); glTranslatef(31 * -0.34, 9.3, -9.6); glCallList(REPEAT1); glPopMatrix(); glPushMatrix(); glTranslatef(31 * -.09, 9.3, -9.6); glCallList(REPEAT2); glPopMatrix(); } if(j == 4){ glPushMatrix(); glTranslatef(31 * -0.34, 9.3, -9.6); glCallList(REPEAT1); glPopMatrix(); glPushMatrix(); glTranslatef(31 * -.09, 9.3, -9.6); glCallList(REPEAT2); glPopMatrix(); glPushMatrix(); glTranslatef(31 * 0.12, 9.3, -9.6); glCallList(REPEAT3); glPopMatrix(); } } void display(void) { int i, j; GLfloat xPos = -0.34; glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(0.0, 0.0, -10.0); extrudeSolidFromPolygon(letterM, sizeof(letterM), width2, REPEAT_SIDE, REPEAT_EDGE, REPEAT1); extrudeSolidFromPolygon(letterO, sizeof(letterO), width2, REPEAT2_SIDE, REPEAT2_EDGE, REPEAT2); extrudeSolidFromPolygon(letterT, sizeof(letterT), width2, REPEAT3_SIDE, REPEAT3_EDGE, REPEAT3); extrudeSolidFromPolygon(letterH, sizeof(letterH), width2, REPEAT4_SIDE, REPEAT4_EDGE, REPEAT4); for(j = 1; j < 5; j++){ width = 0.0; checkErrors(); for(i = 0; i < 10; i++){ glPushMatrix(); repeat(j); glPopMatrix(); glPushMatrix(); glRotatef(90.0, 0.0, 1.0, 0.0); if(j == 1){ extrudeSolidFromPolygon(letterM, sizeof(letterM), width, M_SIDE, M_EDGE, M_WHOLE); glCallList(M_WHOLE); } if(j == 2){ extrudeSolidFromPolygon(letterO, sizeof(letterO), width, O_SIDE, O_EDGE, O_WHOLE); glCallList(O_WHOLE); } if(j == 3){ extrudeSolidFromPolygon(letterT, sizeof(letterT), width, T_SIDE, T_EDGE, T_WHOLE); glCallList(T_WHOLE); } if(j == 4){ extrudeSolidFromPolygon(letterH, sizeof(letterH), width, H_SIDE, H_EDGE, H_WHOLE); glCallList(H_WHOLE); } glutSwapBuffers(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); width = width + 0.2; glPopMatrix(); } for(i = 0; i < 45 ; i++){ glPushMatrix(); repeat(j); glPopMatrix(); glPushMatrix(); glRotatef(90.0 - (2.0 * i), 0.0, 1.0, 0.0); if(j == 1){ glCallList(M_WHOLE); } if(j == 2){ glCallList(O_WHOLE); } if(j == 3){ glCallList(T_WHOLE); } if(j == 4){ glCallList(H_WHOLE); } glutSwapBuffers(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPopMatrix(); } for(i = 1; i < 32 ; i++){ glPushMatrix(); repeat(j); glPopMatrix(); glPushMatrix(); glTranslatef(i * xPos, i * 0.3, i * -0.3); if(j == 1){ glCallList(M_WHOLE); } if(j == 2){ glCallList(O_WHOLE); } if(j == 3){ glCallList(T_WHOLE); } if(j == 4){ glCallList(H_WHOLE); } glutSwapBuffers(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPopMatrix(); } if(j == 1){ xPos = xPos + 0.25; } else{ xPos = xPos + 0.21; } } glFlush(); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-7.0, 7.0, -7.0, 7.0, 6.0, 20.0); /* if (w <= h) glOrtho (-7.0, 7.0, -7.0*(GLfloat)h/(GLfloat)w, 7.0*(GLfloat)h/(GLfloat)w, -10.0, 10.0); else glOrtho (-7.0*(GLfloat)w/(GLfloat)h, 7.0*(GLfloat)w/(GLfloat)h, -7.0, 7.0, -10.0, 10.0); */ glMatrixMode(GL_MODELVIEW); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow ("text3d"); /*glCullFace(GL_FRONT);*/ /*glEnable(GL_CULL_FACE);*/ myinit(); glutReshapeFunc (myReshape); glutDisplayFunc (display); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }