/* glbpaltex.c */ /* * Global Paletted texture demo. */ #include #include #include #include #if defined(FX) && defined(__WIN32__) WINGDIAPI void APIENTRY gl3DfxSetPaletteEXT(GLuint *pal); #else void gl3DfxSetPaletteEXT(GLuint *pal); #endif static float Rot = 0.0; static void Idle( void ) { Rot += 5.0; glutPostRedisplay(); } static void Display( void ) { glClear( GL_COLOR_BUFFER_BIT ); glPushMatrix(); glRotatef(Rot, 0, 0, 1); glBegin(GL_POLYGON); glTexCoord2f(0, 1); glVertex2f(-1, -1); glTexCoord2f(1, 1); glVertex2f( 1, -1); glTexCoord2f(1, 0); glVertex2f( 1, 1); glTexCoord2f(0, 0); glVertex2f(-1, 1); glEnd(); glPopMatrix(); glutSwapBuffers(); } static void Reshape( int width, int height ) { glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -15.0 ); } /* ARGSUSED1 */ static void Key( unsigned char key, int x, int y ) { switch (key) { case 27: exit(0); break; } glutPostRedisplay(); } /* ARGSUSED1 */ static void SpecialKey( int key, int x, int y ) { switch (key) { case GLUT_KEY_UP: break; case GLUT_KEY_DOWN: break; case GLUT_KEY_LEFT: break; case GLUT_KEY_RIGHT: break; } glutPostRedisplay(); } static void Init( void ) { #ifdef GL_3DFX_set_global_palette GLubyte texture[8][8] = { /* PT = Paletted Texture! */ { 0, 0, 0, 0, 0, 0, 0, 0}, { 0, 100, 100, 100, 0, 180, 180, 180}, { 0, 100, 0, 100, 0, 0, 180, 0}, { 0, 100, 0, 100, 0, 0, 180, 0}, { 0, 100, 100, 100, 0, 0, 180, 0}, { 0, 100, 0, 0, 0, 0, 180, 0}, { 0, 100, 0, 0, 0, 0, 180, 0}, { 0, 100, 255, 0, 0, 0, 180, 250}, }; int i; GLubyte table[256][4]; if (!glutExtensionSupported("3DFX_set_global_palette")) { #endif printf("Sorry, 3DFX_set_global_palette not supported\n"); exit(0); #ifdef GL_3DFX_set_global_palette } /* put some wacky colors into the texture palette */ for (i=0;i<256;i++) { table[i][2] = i; table[i][1] = 0; table[i][0] = 127 + i / 2; table[i][3] = 255; } gl3DfxSetPaletteEXT((GLuint *)table); glTexImage2D(GL_TEXTURE_2D, /* target */ 0, /* level */ GL_COLOR_INDEX8_EXT, /* internal format */ 8, 8, /* width, height */ 0, /* border */ GL_COLOR_INDEX, /* texture format */ GL_UNSIGNED_BYTE, /* texture type */ texture); /* teh texture */ #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowPosition( 0, 0 ); glutInitWindowSize( 640, 480 ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); glutCreateWindow(argv[0]); Init(); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutSpecialFunc( SpecialKey ); glutDisplayFunc( Display ); glutIdleFunc( Idle ); glutMainLoop(); return 0; }