#include "stdlib.h" #include "stdio.h" #include "math.h" #include #include "texture.h" #include "string.h" #if !defined(GL_VERSION_1_1) && !defined(GL_VERSION_1_2) #define glTexSubImage2D glTexSubImage2DEXT #endif static unsigned *image, *bgdtile; static int width, height, components; static int grid, zoom, texture; #define TSIZE 128 #define TILES 16 #define TILESIZE 32 static struct tile { void *data; } tiles[TILES][TILES]; static int x = TILES*TILESIZE/2, y = TILES*TILESIZE/2; /* * make an rgb tile for the background. */ static void background_tile(void) { int i,j,grid; unsigned char *ptr; bgdtile = (unsigned *) malloc(TILESIZE*TILESIZE*sizeof(unsigned)); grid = 8; ptr = (unsigned char *) bgdtile; for (i=0; i= TILES/2-w2 && i < TILES/2-w2+w && j >= TILES/2-h2 && j < TILES/2-h2+h) { /* interior */ int x, y, k; tiles[j][i].data = malloc(TILESIZE*TILESIZE*sizeof(*image)); x = TILESIZE*(i-TILES/2+w2); y = TILESIZE*(j-TILES/2+h2); for(k = 0; k < TILESIZE; k++) memcpy((unsigned *)tiles[j][i].data+k*TILESIZE, image+width*(y+k)+x, TILESIZE*sizeof *image); } else tiles[j][i].data = bgdtile; } } for(i = 0; i < TILES; i++) { for(j = 0; j < TILES; j++) { printf("%d ", tiles[j][i].data != bgdtile); } printf("\n"); } } #define MAXMESH 64 static float Ml[4*2*(MAXMESH+1)*2 * (MAXMESH+1)]; static void mesh0(float x0, float x1, float y0, float y1, float s0, float s1, float t0, float t1, float z, int nx,int ny) { float y,x,s,t,dx,dy,ds,dt,vb[3],tb[2]; float *mp = Ml; dx = (x1-x0)/nx; dy = (y1-y0)/ny; ds = (s1-s0)/nx; dt = (t1-t0)/ny; y = y0; t = t0; vb[2] = z; while (y < y1) { x = x0; s = s0; while(x <= x1) { tb[0] = s; tb[1] = t; vb[0] = x; vb[1] = y; vb[2] = 0.0; *mp++ = tb[0]; *mp++ = tb[1]; mp += 2; *mp++ = vb[0]; *mp++ = vb[1]; *mp++ = vb[2]; mp++; tb[1] = t+dt; vb[1] = y+dy; vb[2] = 0.0; *mp++ = tb[0]; *mp++ = tb[1]; mp += 2; *mp++ = vb[0]; *mp++ = vb[1]; *mp++ = vb[2]; mp++; x += dx; s += ds; } y += dy; t += dt; } } static void drawmesh(int nx,int ny) { float *mp = Ml; int i,j; glPushMatrix(); if (zoom) glScalef(1.5f, 1.5f, 1.f); glColor4f(1,1,1,1); for (i = ny+1; i; i--) { glBegin(GL_TRIANGLE_STRIP); for (j = nx+1; j; j--) { glTexCoord2fv(mp); glVertex3fv(mp+4); glTexCoord2fv(mp+8); glVertex3fv(mp+12); mp += 16; } glEnd(); } glPopMatrix(); } static void help(void) { printf("'h' - help\n"); printf("'left' - pan left\n"); printf("'right' - pan right\n"); printf("'up' - pan up\n"); printf("'down' - pan down\n"); printf("'t' - toggle texture memory display\n"); printf("'g' - toggle grid\n"); printf("'x' - toggle auto pan\n"); printf("'z' - toggle zoom\n"); } static void gfunc(void) { grid ^= 1; } static void tfunc(void) { texture ^= 1; } static void anim(void); static void xfunc(void) { static int state; glutIdleFunc((state ^= 1) ? anim : NULL); } static void zfunc(void) { zoom ^= 1; } #define CLAMP(v) { int w = TSIZE/2; \ if (v < w) v = w; \ else if (v > TILES*TILESIZE-w) v = TILES*TILESIZE-w; } static void up(void) { y += 8; CLAMP(y); } static void pfunc(void) { static int delta = -1; int xx = x + delta; x += delta; CLAMP(x); y += delta; CLAMP(y); if (x != xx) delta = -delta; } static void down(void) { y -= 8; CLAMP(y); } static void right(void) { x += 8; CLAMP(x); } static void left(void) { x -= 8; CLAMP(x); } static void anim(void) { static int delta = -1; int xx = x + delta; x += delta; CLAMP(x); y += delta; CLAMP(y); if (x != xx) delta = -delta; glutPostRedisplay(); } static void loadtiles(void) { int lx, rx, ty, by; /* image bounding box */ static int ox = TILES*TILESIZE/2, oy = TILES*TILESIZE/2; /* image origin */ static int ot = 0, os = 0; int dx = 0, dy = 0, nx = -1, ny = -1; float trx, try; #define S_TSIZE (TSIZE-TILESIZE) /* visible portion of texture = TSIZE less one tile for slop */ /* calculate tile #'s at corners of visible region */ lx = x - S_TSIZE/2; rx = lx + S_TSIZE; by = y - S_TSIZE/2; ty = by + S_TSIZE; lx /= TILESIZE; rx /= TILESIZE; by /= TILESIZE; ty /= TILESIZE; dx = ((x - S_TSIZE/2)/TILESIZE) - ((ox - S_TSIZE/2)/TILESIZE); nx = lx; ny = by; if (dx < 0) { /* add on left */ os -= TILESIZE; if (os < 0) os += TSIZE; nx = lx; } else if (dx > 0) { nx = rx; } dy = ((y - S_TSIZE/2) / TILESIZE) - ((oy - S_TSIZE/2) / TILESIZE); if (dy > 0) { /* add on bottom */ ny = ty; } else if (dy < 0) { /* add on top */ ot -= TILESIZE; if (ot < 0) ot += TSIZE; ny = by; } if (dx || dy) printf("dx %d dy %d lx %d rx %d by %d ty %d nx %d ny %d os %d ot %d\n", dx, dy, lx, rx, by, ty, nx, ny, os, ot); if (dx) { int t; for(t = 0; t < TSIZE; t += TILESIZE) { glTexSubImage2D(GL_TEXTURE_2D, 0, os, (t+ot) % TSIZE, TILESIZE, TILESIZE, GL_RGBA, GL_UNSIGNED_BYTE, tiles[ny+t/TILESIZE][nx].data); printf("load %d %d %d %d\n", nx, ny+t/TILESIZE, os, (t+ot) % TSIZE); } } if (dy) { int s; for(s = 0; s < TSIZE; s += TILESIZE) { glTexSubImage2D(GL_TEXTURE_2D, 0, (s+os) % TSIZE, ot, TILESIZE, TILESIZE, GL_RGBA, GL_UNSIGNED_BYTE, tiles[ny][nx+s/TILESIZE].data); printf("load %d %d %d %d\n", nx+s/TILESIZE, ny, (s+os) % TSIZE, ot); } } if (dx > 0) { os += TILESIZE; if (os >= TSIZE) os -= TSIZE; } if (dy > 0) { ot += TILESIZE; if (ot >= TSIZE) ot -= TSIZE; } ox = x; oy = y; glMatrixMode(GL_TEXTURE); glLoadIdentity(); trx = (float)((x-TILES*TILESIZE/2) % TSIZE)/TSIZE; try = (float)((y-TILES*TILESIZE/2) % TSIZE)/TSIZE; glTranslatef(trx, try, 0.f); glMatrixMode(GL_MODELVIEW); } static void init(char *filename) { int i; mesh0(-1.f,1.f,-1.f,1.f,0.f,1.f,0.f,1.f,0.f,64,64); if (filename) { image = read_texture(filename, &width, &height, &components); if (image == NULL) { fprintf(stderr, "Error: Can't load image file \"%s\".\n", filename); exit(EXIT_FAILURE); } else { printf("%d x %d image loaded\n", width, height); } if (components < 3 || components > 4) { printf("must be RGB or RGBA image\n"); exit(EXIT_FAILURE); } } else { int i, j; components = 4; width = height = TSIZE; image = (unsigned *) malloc(width*height*sizeof(unsigned)); for (j = 0; j < height; j++) for (i = 0; i < width; i++) { if (i & 1) image[i+j*width] = 0xff; else image[i+j*width] = 0xff00; if (j&1) image[i+j*width] |= 0xff0000; } } if (width % TILESIZE || height % TILESIZE) { #define TXSIZE 192 unsigned *newimage = malloc(TXSIZE*TXSIZE*sizeof *newimage); gluScaleImage(GL_RGBA, width, height, GL_UNSIGNED_BYTE, image, TXSIZE, TXSIZE, GL_UNSIGNED_BYTE, newimage); free(image); image = newimage; width = height = TXSIZE; components = 4; } tile_image(image); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TSIZE, TSIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); for(i = 0; i < TILES; i++) { int j; for(j = 0; j < TILES; j++) { glTexSubImage2D(GL_TEXTURE_2D, 0, i*TILESIZE, j*TILESIZE, TILESIZE, TILESIZE, GL_RGBA, GL_UNSIGNED_BYTE, tiles[(TILES-TSIZE/TILESIZE)/2+j][(TILES-TSIZE/TILESIZE)/2+i].data); } } glEnable(GL_TEXTURE_2D); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90.,1.,.1,10.); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.,0.,-1.0); glLineWidth(3.0); glClearColor(.25, .25, .25, .25); /* start at center of image */ x = TILES*TILESIZE/2; y = TILES*TILESIZE/2; } void showgrid(void) { GLfloat mat[16]; int i; glPushMatrix(); glDisable(GL_TEXTURE_2D); glPushMatrix(); glColor3f(0.f, 0.f, 0.f); if (!zoom) glScalef(1.f/1.5f, 1.f/1.5f, 1.f); glBegin(GL_LINE_LOOP); glVertex2f(-1.f,-1.f); glVertex2f(-1.f, 1.f); glVertex2f( 1.f, 1.f); glVertex2f( 1.f,-1.f); glEnd(); glPopMatrix(); glGetFloatv(GL_TEXTURE_MATRIX,mat); glPushMatrix(); if (zoom) glScalef(1.5f,1.5f,1.f); glTranslatef(-1.f,-1.f,-1.f); glScalef(2.f,2.f,1.f); glTranslatef(-mat[12], -mat[13], 1.0f); #if 1 glColor3f(1.f,1.f,1.f); #else glColor3f(1.f,0.f,0.f); #endif glBegin(GL_LINES); for(i = -TSIZE; i <= 2*TSIZE; i+=TILESIZE) { GLfloat x = (GLfloat)i/(GLfloat)TSIZE; glVertex2f(-1.f,x); glVertex2f(2.f,x); glVertex2f(x,-1.f); glVertex2f(x,2.f); } glEnd(); glPopMatrix(); glEnable(GL_TEXTURE_2D); glPopMatrix(); } static void drawtexture(void) { glMatrixMode(GL_TEXTURE); glPushMatrix(); glLoadIdentity(); glColor3f(1.f,1.f,1.f); glBegin(GL_QUADS); glTexCoord2f(0.f, 0.f); glVertex2f(-1.f, -1.f); glTexCoord2f(0.f, 1.f); glVertex2f(-1.f, 1.f); glTexCoord2f(1.f, 1.f); glVertex2f( 1.f, 1.f); glTexCoord2f(1.f, 0.f); glVertex2f( 1.f, -1.f); glEnd(); glPopMatrix(); glMatrixMode(GL_MODELVIEW); } static void display(void) { glClear(GL_COLOR_BUFFER_BIT); loadtiles(); if (texture) { drawtexture(); } else { drawmesh(64,64); if (grid) showgrid(); } glutSwapBuffers(); } static void reshape(int w, int h) { glViewport(0, 0, w, h); } /*ARGSUSED1*/ static void key(unsigned char key, int x, int y) { switch(key) { case 'h': help(); break; case 'g': gfunc(); break; case 't': tfunc(); break; case 'z': zfunc(); break; case 'x': xfunc(); break; case 'p': pfunc(); break; case '\033': exit(EXIT_SUCCESS); break; default: break; } glutPostRedisplay(); } /*ARGSUSED1*/ static void special(int key, int x, int y) { switch(key) { case GLUT_KEY_UP: up(); break; case GLUT_KEY_DOWN: down(); break; case GLUT_KEY_LEFT: left(); break; case GLUT_KEY_RIGHT:right(); break; } glutPostRedisplay(); } int main(int argc, char* argv[]) { glutInitWindowSize(512, 512); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); (void)glutCreateWindow(argv[0]); init(argv[1]); glutDisplayFunc(display); glutKeyboardFunc(key); glutSpecialFunc(special); glutReshapeFunc(reshape); glutMainLoop(); return 0; }