/* textext.c - by David Blythe, SGI */ /* Example of using texturing for 3D transformable fonts. */ #include #include #include #include #include "texture.h" #include "textmap.h" static float scale = .03; static char *string = "OpenGL rules"; static float transx, transy, rotx, roty; static int ox = -1, oy = -1; static int mot = 0; #define PAN 1 #define ROT 2 void pan(int x, int y) { transx += (x - ox) / 500.; transy -= (y - oy) / 500.; ox = x; oy = y; glutPostRedisplay(); } void rotate(int x, int y) { rotx += x - ox; if (rotx > 360.) rotx -= 360.; else if (rotx < -360.) rotx += 360.; roty += y - oy; if (roty > 360.) roty -= 360.; else if (roty < -360.) roty += 360.; ox = x; oy = y; glutPostRedisplay(); } void motion(int x, int y) { if (mot == PAN) pan(x, y); else if (mot == ROT) rotate(x, y); } void mouse(int button, int state, int x, int y) { if (state == GLUT_DOWN) { switch (button) { case GLUT_LEFT_BUTTON: mot = PAN; motion(ox = x, oy = y); break; case GLUT_MIDDLE_BUTTON: mot = ROT; motion(ox = x, oy = y); break; case GLUT_RIGHT_BUTTON: break; } } else if (state == GLUT_UP) { mot = 0; } } void up(void) { scale += .0025; } void down(void) { scale -= .0025; } void help(void) { printf("Usage: textext [string]\n"); printf("'h' - help\n"); printf("'UP' - scale up\n"); printf("'DOWN' - scale down\n"); printf("left mouse - pan\n"); printf("middle mouse - rotate\n"); } void init(void) { texfntinit("Times-Italic.bw"); glEnable(GL_TEXTURE_2D); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90., 1., .1, 10.); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0., 0., -1.5); } void display(void) { float width = texstrwidth(string); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(transx, transy, 0.f); glRotatef(rotx, 0., 1., 0.); glRotatef(roty, 1., 0., 0.); glScalef(scale, scale, 0.); glTranslatef(-width * 5, 0.f, 0.f); texfntstroke(string, 0.f, 0.f); glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, w, h); } /* ARGSUSED1 */ void key(unsigned char key, int x, int y) { switch (key) { case 'h': help(); break; case '\033': exit(1); break; default: break; } } /* ARGSUSED1 */ void special(int key, int x, int y) { switch (key) { case GLUT_KEY_UP: up(); break; case GLUT_KEY_DOWN: down(); break; } glutPostRedisplay(); } int main(int argc, char **argv) { if (argc > 1) string = argv[1]; glutInit(&argc, argv); glutInitWindowSize(512, 512); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); (void) glutCreateWindow("textext"); init(); glutDisplayFunc(display); glutKeyboardFunc(key); glutSpecialFunc(special); glutReshapeFunc(reshape); glutMouseFunc(mouse); glutMotionFunc(motion); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }