-- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc. -- ALL RIGHTS RESERVED -- Permission to use, copy, modify, and distribute this software for -- any purpose and without fee is hereby granted, provided that the above -- copyright notice appear in all copies and that both the copyright notice -- and this permission notice appear in supporting documentation, and that -- the name of Silicon Graphics, Inc. not be used in advertising -- or publicity pertaining to distribution of the software without specific, -- written prior permission. -- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. -- -- US Government Users Restricted Rights -- Use, duplication, or disclosure by the Government is subject to -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -- (c)(1)(ii) of the Rights in Technical Data and Computer Software -- clause at DFARS 252.227-7013 and/or in similar or successor -- clauses in the FAR or the DOD or NASA FAR Supplement. -- Unpublished-- rights reserved under the copyright laws of the -- United States. Contractor/manufacturer is Silicon Graphics, -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. -- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc. -- with GL; use GL; with Glut; use Glut; package body Scenebamb_Procs is procedure DoInit is ambient : array (0 .. 3) of aliased GLfloat := (0.0, 0.0, 1.0, 1.0); diffuse : array (0 .. 3) of aliased GLfloat := (1.0, 1.0, 1.0, 1.0); specular : array (0 .. 3) of aliased GLfloat := (1.0, 1.0, 1.0, 1.0); position : array (0 .. 3) of aliased GLfloat := (1.0, 1.0, 1.0, 0.0); begin glLightfv (GL_LIGHT0, GL_AMBIENT, ambient (0)'access); glLightfv (GL_LIGHT0, GL_DIFFUSE, diffuse (0)'access); glLightfv (GL_LIGHT0, GL_POSITION, position (0)'access); glEnable (GL_LIGHTING); glEnable (GL_LIGHT0); glEnable (GL_DEPTH_TEST); glDepthFunc (GL_LESS); end DoInit; procedure DoDisplay is begin -- 16#4100# = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glPushMatrix; glRotatef (20.0, 1.0, 0.0, 0.0); glPushMatrix; glTranslatef (-0.75, 0.5, 0.0); glRotatef (90.0, 1.0, 0.0, 0.0); glutSolidTorus (0.275, 0.85, 15, 15); glPopMatrix; glPushMatrix; glTranslatef (-0.75, -0.5, 0.0); glRotatef (270.0, 1.0, 0.0, 0.0); glutSolidCone (1.0, 2.0, 15, 15); glPopMatrix; glPushMatrix; glTranslatef (0.75, 0.0, -1.0); glutSolidSphere (1.0, 15, 15); glPopMatrix; glPopMatrix; glFlush; end DoDisplay; procedure ReshapeCallback (w : Integer; h : Integer) is begin glViewport (0, 0, GLsizei(w), GLsizei(h)); glMatrixMode (GL_PROJECTION); glLoadIdentity; if w <= h then glOrtho (-2.5, 2.5, GLdouble (-2.5*Float (h)/ Float (w)), GLdouble (2.5*Float (h)/Float (w)), -10.0, 10.0); else glOrtho (GLdouble (-2.5*Float (w)/Float (h)), GLdouble (2.5*Float (w)/Float (h)), -2.5, 2.5, -10.0, 10.0); end if; glMatrixMode (GL_MODELVIEW); end ReshapeCallback; end Scenebamb_Procs;