-- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc. -- ALL RIGHTS RESERVED -- Permission to use, copy, modify, and distribute this software for -- any purpose and without fee is hereby granted, provided that the above -- copyright notice appear in all copies and that both the copyright notice -- and this permission notice appear in supporting documentation, and that -- the name of Silicon Graphics, Inc. not be used in advertising -- or publicity pertaining to distribution of the software without specific, -- written prior permission. -- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. -- -- US Government Users Restricted Rights -- Use, duplication, or disclosure by the Government is subject to -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -- (c)(1)(ii) of the Rights in Technical Data and Computer Software -- clause at DFARS 252.227-7013 and/or in similar or successor -- clauses in the FAR or the DOD or NASA FAR Supplement. -- Unpublished-- rights reserved under the copyright laws of the -- United States. Contractor/manufacturer is Silicon Graphics, -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. -- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc. -- with GL; use GL; with GLU; use GLU; package body Cone_Procs is procedure DoInit is mat_ambient : array (0 .. 3) of aliased GLfloat := (0.2, 0.2, 0.2, 1.0); mat_diffuse : array (0 .. 3) of aliased GLfloat := (0.8, 0.8, 0.8, 1.0); -- Specular and Shininess are not default values mat_specular : array (0 .. 3) of aliased GLfloat := (1.0, 1.0, 1.0, 1.0); mat_shininess : aliased GLfloat := 50.0; light_ambient : array (0 .. 3) of aliased GLfloat := (0.0, 0.0, 0.0, 1.0); light_diffuse : array (0 .. 3) of aliased GLfloat := (1.0, 1.0, 1.0, 1.0); light_specular : array (0 .. 3) of aliased GLfloat := (1.0, 1.0, 1.0, 1.0); light_position : array (0 .. 3) of aliased GLfloat := (1.0, 1.0, 1.0, 0.0); lmodel_ambient : array (0 .. 3) of aliased GLfloat := (0.2, 0.2, 0.2, 1.0); begin glMaterialfv (GL_FRONT, GL_AMBIENT, mat_ambient (0)'Access); glMaterialfv (GL_FRONT, GL_DIFFUSE, mat_diffuse (0)'Access); glMaterialfv (GL_FRONT, GL_SPECULAR, mat_specular (0)'Access); glMaterialfv (GL_FRONT, GL_SHININESS, mat_shininess'Access); glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient (0)'Access); glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse (0)'Access); glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular (0)'Access); glLightfv (GL_LIGHT0, GL_POSITION, light_position (0)'Access); glLightModelfv (GL_LIGHT_MODEL_AMBIENT, lmodel_ambient (0)'Access); glEnable (GL_LIGHTING); glEnable (GL_LIGHT0); glEnable (GL_DEPTH_TEST); end DoInit; procedure solidCone (base : Float; height : Float) is quadObj : GLUquadricObj_Ptr; begin quadObj := gluNewQuadric; gluQuadricDrawStyle (quadObj, GLU_FILL); gluQuadricNormals (quadObj, GLU_SMOOTH); gluCylinder (quadObj, GLdouble(base), 0.0, GLdouble(height), 15, 10); gluDeleteQuadric (quadObj); end solidCone; procedure DoDisplay is begin glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glPushMatrix; glTranslatef (0.0, -1.0, 0.0); glRotatef (250.0, 1.0, 0.0, 0.0); solidCone (1.0, 2.0); glPopMatrix; glFlush; end DoDisplay; procedure ReshapeCallback (w : Integer; h : Integer) is begin glViewport (0, 0, GLsizei(w), GLsizei(h)); glMatrixMode (GL_PROJECTION); glLoadIdentity; if w <= h then glOrtho (-1.5, 1.5, GLdouble (-1.5*Float (h)/Float (w)), GLdouble (1.5*Float (h)/Float (w)), -10.0, 10.0); else glOrtho (GLdouble (-1.5*Float (w)/Float (h)), GLdouble (1.5*Float (w)/Float (h)), -1.5, 1.5, -10.0, 10.0); end if; glMatrixMode (GL_MODELVIEW); end ReshapeCallback; end Cone_Procs;