/* Copyright (c) Mark J. Kilgard, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #include "glsmapint.h" void smapSetSphereMapTexObj(SphereMap *smap, GLuint texobj) { smap->smapTexObj = texobj; } void smapSetViewTexObj(SphereMap *smap, GLuint texobj) { smap->viewTexObj = texobj; } void smapSetViewTexObjs(SphereMap *smap, GLuint texobjs[6]) { int i; for (i=0; i<6; i++) { smap->viewTexObjs[i] = texobjs[i]; } }