/* Copyright (c) Mark J. Kilgard, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #include "glsmapint.h" void smapSetEyeVector(SphereMap *smap, GLfloat *eye) { smap->eye[X] = eye[X]; smap->eye[Y] = eye[Y]; smap->eye[Z] = eye[Z]; } void smapSetUpVector(SphereMap *smap, GLfloat *up) { smap->up[X] = up[X]; smap->up[Y] = up[Y]; smap->up[Z] = up[Z]; } void smapSetObjectVector(SphereMap *smap, GLfloat *obj) { smap->obj[X] = obj[X]; smap->obj[Y] = obj[Y]; smap->obj[Z] = obj[Z]; }