/* Copyright (c) Mark J. Kilgard, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #include "glsmapint.h" void smapSetEye(SphereMap *smap, GLfloat eyex, GLfloat eyey, GLfloat eyez) { smap->eye[X] = eyex; smap->eye[Y] = eyey; smap->eye[Z] = eyez; } void smapSetUp(SphereMap *smap, GLfloat upx, GLfloat upy, GLfloat upz) { smap->up[X] = upx; smap->up[Y] = upy; smap->up[Z] = upz; } void smapSetObject(SphereMap *smap, GLfloat objx, GLfloat objy, GLfloat objz) { smap->obj[X] = objx; smap->obj[Y] = objy; smap->obj[Z] = objz; }