/* Copyright (c) Mark J. Kilgard, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #include "glsmapint.h" void smapSetNearFar(SphereMap *smap, GLfloat viewNear, GLfloat viewFar) { /* Curse Intel for "near" and "far" keywords. */ smap->viewNear = viewNear; smap->viewFar = viewFar; } void smapGetNearFar(SphereMap *smap, GLfloat *viewNear, GLfloat *viewFar) { /* Curse Intel for "near" and "far" keywords. */ *viewNear = smap->viewNear; *viewFar = smap->viewFar; }