/* Copyright (c) Mark J. Kilgard, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #include "glsmapint.h" void smapGetEyeVector(SphereMap *smap, GLfloat *eye) { eye[X] = smap->eye[X]; eye[Y] = smap->eye[Y]; eye[Z] = smap->eye[Z]; } void smapGetUpVector(SphereMap *smap, GLfloat *up) { up[X] = smap->up[X]; up[Y] = smap->up[Y]; up[Z] = smap->up[Z]; } void smapGetObjectVector(SphereMap *smap, GLfloat *obj) { obj[X] = smap->obj[X]; obj[Y] = smap->obj[Y]; obj[Z] = smap->obj[Z]; }