/* Copyright (c) Mark J. Kilgard, 1998. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ #include #include "glsmapint.h" void __smapDrawSphereMapMeshSide(SphereMapMesh *mesh, int side) { INITFACE(mesh); int i, j; for (i=0; isteps-1; i++) { glBegin(GL_QUAD_STRIP); for (j=0; jsteps; j++) { glTexCoord2fv (FACEst(side,i,j)); glVertex2fv (FACExy(side,i,j)); glTexCoord2fv (FACEst(side,i+1,j)); glVertex2fv (FACExy(side,i+1,j)); } glEnd(); } } /* Back face specially rendered for its singularity! */ void __smapDrawSphereMapMeshBack(SphereMapMesh *mesh) { INITBACK(mesh); int side, i, j; for (side=0; side<4; side++) { for (j=0; jrings-1+mesh->edgeExtend; j++) { glBegin(GL_QUAD_STRIP); for (i=0; isteps; i++) { glTexCoord2fv (BACKst(side,j,i)); glVertex2fv (BACKxy(side,j,i)); glTexCoord2fv (BACKst(side,j+1,i)); glVertex2fv (BACKxy(side,j+1,i)); } glEnd(); } } }