/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ #include #include #include extern int mui_singlebuffered; muiObject *b1, *b2, *b3; void bcallback(muiObject *obj, enum muiReturnValue r) { obj = obj; r = r; /* for lint's sake */ printf("Test 3 callback, win = %d\n", glutGetWindow()); } void maketestui(int win) { muiNewUIList(win); /* makes an MUI display list (number 1) */ b1 = muiNewButton(10, 100, 10, 35); b2 = muiNewButton(10, 100, 40, 65); b3 = muiNewButton(10, 100, 70, 95); muiLoadButton(b1, "Test1"); muiLoadButton(b2, "Test2"); muiLoadButton(b3, "Test3"); muiSetCallback(b3, bcallback); muiAttachUIList(win); } void main(int argc, char **argv) { glutInit(&argc, argv); if (argc > 1) mui_singlebuffered = 1; glutInitWindowSize(110, 105); if (mui_singlebuffered) glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE ); else glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); glutCreateWindow("1"); muiInit(); maketestui(1); glutCreateWindow("2"); muiInit(); maketestui(2); glutMainLoop(); }