/* Copyright (c) Mark J. Kilgard, 1994. */ /* This program is freely distributable without licensing fees and is provided without guarantee or warrantee expressed or implied. This program is -not- in the public domain. */ /* Exercise all the GLUT shapes. */ #include #include #ifdef WIN32 #define sleep(x) Sleep(1000 * x) #else #include #endif #include GLfloat light_diffuse[] = {1.0, 0.0, 0.0, 1.0}; GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0}; void displayFunc(void) { static int shape = 1; fprintf(stderr, " %d", shape); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); switch (shape) { case 1: glutWireSphere(1.0, 20, 20); break; case 2: glutSolidSphere(1.0, 20, 20); break; case 3: glutWireCone(1.0, 1.0, 20, 20); break; case 4: glutSolidCone(1.0, 1.0, 20, 20); break; case 5: glutWireCube(1.0); break; case 6: glutSolidCube(1.0); break; case 7: glutWireTorus(0.5, 1.0, 15, 15); break; case 8: glutSolidTorus(0.5, 1.0, 15, 15); break; case 9: glutWireDodecahedron(); break; case 10: glutSolidDodecahedron(); break; case 11: glutWireTeapot(1.0); break; case 12: glutSolidTeapot(1.0); break; case 13: glutWireOctahedron(); break; case 14: glutSolidOctahedron(); break; case 15: glutWireTetrahedron(); break; case 16: glutSolidTetrahedron(); break; case 17: glutWireIcosahedron(); break; case 18: glutSolidIcosahedron(); break; default: printf("\nPASS: test16\n"); exit(0); } glutSwapBuffers(); shape += 1; sleep(1); glutPostRedisplay(); } /* ARGSUSED */ void timefunc(int value) { printf("\nFAIL: test16\n"); exit(1); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB); glutCreateWindow("test16"); glutDisplayFunc(displayFunc); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 22.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in postivie Y direction */ glTranslatef(0.0, 0.0, -3.0); glRotatef(25, 1.0, 0.0, 0.0); /* Have a reasonably large timeout since some machines make take a while to render all those polygons. */ glutTimerFunc(35000, timefunc, 1); fprintf(stderr, "shape ="); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }