/* Copyright (c) Mark J. Kilgard, 1994. */ /** * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /*---------------------------------------------------------------------------- * * oclip.c : openGL (motif) example showing how to use arbitrary clipping plane. * * Author : Yusuf Attarwala * SGI - Applications * Date : Mar 93 * * note : the main intent of this program is to demo the arbitrary * clipping functionality, hence the rendering is kept * simple (wireframe) and only one clipping plane is used. * * press left button to move object * right button to move clipping plane * * *---------------------------------------------------------------------------*/ #include #include #include /* function declarations */ void drawScene(void), setMatrix(void), animateClipPlane(void), animation(void), resize(int w, int h), keyboard(unsigned char c, int x, int y); /* global variables */ float ax, ay, az; /* angles for animation */ GLUquadricObj *quadObj; /* used in drawscene */ GLdouble planeEqn[] = {0.707, 0.707, 0.0, 0.0}; /* initial clipping plane eqn */ int count = 0; int clip_count = 0; void menu(int choice) { switch (choice) { case 1: count = 90; glutIdleFunc(animation); break; case 2: animateClipPlane(); break; } } int main(int argc, char **argv) { glutInit(&argc, argv); quadObj = gluNewQuadric(); /* this will be used in drawScene */ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutCreateWindow("Arbitrary clip plane"); ax = 10.0; ay = -10.0; az = 0.0; glutDisplayFunc(drawScene); glutReshapeFunc(resize); glutKeyboardFunc(keyboard); glutCreateMenu(menu); glutAddMenuEntry("Rotate", 1); glutAddMenuEntry("Move clip plane", 2); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ } void drawScene(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); gluQuadricDrawStyle(quadObj, GLU_LINE); glColor3f(1.0, 1.0, 0.0); glRotatef(ax, 1.0, 0.0, 0.0); glRotatef(-ay, 0.0, 1.0, 0.0); glClipPlane(GL_CLIP_PLANE0, planeEqn); /* define clipping plane */ glEnable(GL_CLIP_PLANE0); /* and enable it */ gluCylinder(quadObj, 2.0, 5.0, 10.0, 20, 8); /* draw a cone */ glDisable(GL_CLIP_PLANE0); glPopMatrix(); glutSwapBuffers(); } void setMatrix(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-15.0, 15.0, -15.0, 15.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void animation(void) { if (count) { ax += 5.0; ay -= 2.0; az += 5.0; if (ax >= 360) ax = 0.0; if (ay <= -360) ay = 0.0; if (az >= 360) az = 0.0; glutPostRedisplay(); count--; } if (clip_count) { static int sign = 1; planeEqn[3] += sign * 0.5; if (planeEqn[3] > 4.0) sign = -1; else if (planeEqn[3] < -4.0) sign = 1; glutPostRedisplay(); clip_count--; } if (count <= 0 && clip_count <= 0) glutIdleFunc(NULL); } void animateClipPlane(void) { clip_count = 5; glutIdleFunc(animation); } /* ARGSUSED1 */ void keyboard(unsigned char c, int x, int y) { switch (c) { case 27: exit(0); break; default: break; } } void resize(int w, int h) { glViewport(0, 0, w, h); setMatrix(); }