/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float t_data[][2] = { {2.986667, 14.034801}, {2.445128, 10.088024}, {1.788718, 9.236438}, {2.264615, 7.664279}, {1.165128, 5.666326}, {2.034872, 4.945752}, {1.132308, 3.766633}, {2.182564, 3.570113}, {1.411282, 2.309109}, {2.510769, 2.341863}, {2.149744, 1.048106}, {3.364103, 1.375640}, {3.167180, 0.327533}, {4.381538, 0.736950}, {5.005128, 0.032753}, {5.612308, 0.638690}, {6.235898, 0.540430}, {7.187692, 1.162743}, {1.985641, 9.039918}, {2.133333, 10.186285}, {1.509744, 9.023541}, {1.608205, 9.662231}, {1.050256, 9.023541}, {1.050256, 9.334698}, {0.196923, 9.007165}, {2.363077, 9.711361}, {2.264615, 9.023541}, {3.282051, 9.563972}, {3.446154, 9.023541}, {4.069744, 9.531218}, {4.299487, 9.236438}, {4.644103, 9.613101}, {5.251282, 9.875128}, }; void draw_t(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(t_data[0]); glVertex2fv(t_data[1]); glVertex2fv(t_data[2]); glVertex2fv(t_data[3]); glVertex2fv(t_data[4]); glVertex2fv(t_data[5]); glVertex2fv(t_data[6]); glVertex2fv(t_data[7]); glVertex2fv(t_data[8]); glVertex2fv(t_data[9]); glVertex2fv(t_data[10]); glVertex2fv(t_data[11]); glVertex2fv(t_data[12]); glVertex2fv(t_data[13]); glVertex2fv(t_data[14]); glVertex2fv(t_data[15]); glVertex2fv(t_data[16]); glVertex2fv(t_data[17]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(t_data[18]); glVertex2fv(t_data[19]); glVertex2fv(t_data[20]); glVertex2fv(t_data[21]); glVertex2fv(t_data[22]); glVertex2fv(t_data[23]); glVertex2fv(t_data[24]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(t_data[25]); glVertex2fv(t_data[26]); glVertex2fv(t_data[27]); glVertex2fv(t_data[28]); glVertex2fv(t_data[29]); glVertex2fv(t_data[30]); glVertex2fv(t_data[31]); glVertex2fv(t_data[32]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(t_data[0]); glVertex2fv(t_data[2]); glVertex2fv(t_data[4]); glVertex2fv(t_data[6]); glVertex2fv(t_data[8]); glVertex2fv(t_data[10]); glVertex2fv(t_data[12]); glVertex2fv(t_data[14]); glVertex2fv(t_data[16]); glVertex2fv(t_data[17]); glVertex2fv(t_data[15]); glVertex2fv(t_data[13]); glVertex2fv(t_data[11]); glVertex2fv(t_data[9]); glVertex2fv(t_data[7]); glVertex2fv(t_data[5]); glVertex2fv(t_data[3]); glVertex2fv(t_data[1]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(t_data[18]); glVertex2fv(t_data[20]); glVertex2fv(t_data[22]); glVertex2fv(t_data[24]); glVertex2fv(t_data[23]); glVertex2fv(t_data[21]); glVertex2fv(t_data[19]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(t_data[26]); glVertex2fv(t_data[28]); glVertex2fv(t_data[30]); glVertex2fv(t_data[32]); glVertex2fv(t_data[31]); glVertex2fv(t_data[29]); glVertex2fv(t_data[27]); glVertex2fv(t_data[25]); glEnd(); }