/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float h_data[][2] = { {1.462963, 17.499485-3.0}, {3.259259, 17.851700-3.0}, {2.074074, 17.351185-3.0}, {3.037037, 17.073120-3.0}, {2.277778, 17.054583-3.0}, {2.814815, 15.775489-3.0}, {2.018518, 14.737384-3.0}, {2.203704, 12.142121-3.0}, {1.296296, 10.158600-3.0}, {1.259259, 7.674562-3.0}, {0.666667, 6.933059-3.0}, {0.685185, 5.728116-3.0}, {0.314815, 5.653965-3.0}, {0.444444, 5.227601-3.0}, {0.074074, 5.097837-3.0}, {1.611111, 9.824923-3.0}, {1.333333, 8.527291-3.0}, {2.240741, 10.937179-3.0}, {2.500000, 10.992791-3.0}, {2.888889, 11.771370-3.0}, {3.314815, 11.845520-3.0}, {3.462963, 12.253347-3.0}, {3.740741, 12.067971-3.0}, {4.500000, 12.846550-3.0}, {4.148148, 12.030896-3.0}, {5.185185, 12.883625-3.0}, {4.296296, 11.771370-3.0}, {5.351852, 12.420185-3.0}, {4.333333, 11.196705-3.0}, {5.129630, 10.955716-3.0}, {4.129630, 9.583934-3.0}, {4.203704, 7.192585-3.0}, {3.518518, 6.414006-3.0}, {4.129630, 6.469619-3.0}, {3.537037, 5.765191-3.0}, {4.296296, 6.061792-3.0}, {3.851852, 5.171988-3.0}, {4.722222, 5.802266-3.0}, {4.277778, 5.060762-3.0}, {5.314815, 5.894954-3.0}, {5.148148, 5.431514-3.0}, {5.777778, 6.098867-3.0}, }; void draw_h(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(h_data[0]); glVertex2fv(h_data[1]); glVertex2fv(h_data[2]); glVertex2fv(h_data[3]); glVertex2fv(h_data[4]); glVertex2fv(h_data[5]); glVertex2fv(h_data[6]); glVertex2fv(h_data[7]); glVertex2fv(h_data[8]); glVertex2fv(h_data[9]); glVertex2fv(h_data[10]); glVertex2fv(h_data[11]); glVertex2fv(h_data[12]); glVertex2fv(h_data[13]); glVertex2fv(h_data[14]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(h_data[15]); glVertex2fv(h_data[16]); glVertex2fv(h_data[17]); glVertex2fv(h_data[18]); glVertex2fv(h_data[19]); glVertex2fv(h_data[20]); glVertex2fv(h_data[21]); glVertex2fv(h_data[22]); glVertex2fv(h_data[23]); glVertex2fv(h_data[24]); glVertex2fv(h_data[25]); glVertex2fv(h_data[26]); glVertex2fv(h_data[27]); glVertex2fv(h_data[28]); glVertex2fv(h_data[29]); glVertex2fv(h_data[30]); glVertex2fv(h_data[31]); glVertex2fv(h_data[32]); glVertex2fv(h_data[33]); glVertex2fv(h_data[34]); glVertex2fv(h_data[35]); glVertex2fv(h_data[36]); glVertex2fv(h_data[37]); glVertex2fv(h_data[38]); glVertex2fv(h_data[39]); glVertex2fv(h_data[40]); glVertex2fv(h_data[41]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(h_data[0]); glVertex2fv(h_data[2]); glVertex2fv(h_data[4]); glVertex2fv(h_data[6]); glVertex2fv(h_data[8]); glVertex2fv(h_data[10]); glVertex2fv(h_data[12]); glVertex2fv(h_data[14]); glVertex2fv(h_data[13]); glVertex2fv(h_data[11]); glVertex2fv(h_data[9]); glVertex2fv(h_data[7]); glVertex2fv(h_data[5]); glVertex2fv(h_data[3]); glVertex2fv(h_data[1]); glVertex2fv(h_data[0]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(h_data[15]); glVertex2fv(h_data[17]); glVertex2fv(h_data[19]); glVertex2fv(h_data[21]); glVertex2fv(h_data[23]); glVertex2fv(h_data[25]); glVertex2fv(h_data[27]); glVertex2fv(h_data[29]); glVertex2fv(h_data[31]); glVertex2fv(h_data[33]); glVertex2fv(h_data[35]); glVertex2fv(h_data[37]); glVertex2fv(h_data[39]); glVertex2fv(h_data[41]); glVertex2fv(h_data[40]); glVertex2fv(h_data[38]); glVertex2fv(h_data[36]); glVertex2fv(h_data[34]); glVertex2fv(h_data[32]); glVertex2fv(h_data[30]); glVertex2fv(h_data[28]); glVertex2fv(h_data[26]); glVertex2fv(h_data[24]); glVertex2fv(h_data[22]); glVertex2fv(h_data[20]); glVertex2fv(h_data[18]); glVertex2fv(h_data[16]); glVertex2fv(h_data[15]); glEnd(); }