/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float f_data[][2] = { {0.157570-3.0, 0.105155-2.0}, {1.820803-3.0, 0.736082-2.0}, {2.030896-3.0, 0.525773-2.0}, {2.731205-3.0, 1.507216-2.0}, {2.906282-3.0, 1.139175-2.0}, {3.378991-3.0, 2.611340-2.0}, {4.009269-3.0, 3.014433-2.0}, {4.429454-3.0, 5.730928-2.0}, {5.042224-3.0, 5.783505-2.0}, {5.269825-3.0, 10.252578-2.0}, {6.092688-3.0, 10.708247-2.0}, {5.917611-3.0, 12.758763-2.0}, {6.915551-3.0, 13.635052-2.0}, {6.565396-3.0, 14.388659-2.0}, {7.370752-3.0, 14.686598-2.0}, {7.003089-3.0, 15.159794-2.0}, {7.720906-3.0, 15.300000-2.0}, {7.633368-3.0, 15.668041-2.0}, {8.403708-3.0, 15.930928-2.0}, {9.401648-3.0, 16.596907-2.0}, {9.261586-3.0, 16.211340-2.0}, {9.874356-3.0, 16.719587-2.0}, {10.136972-3.0, 16.228867-2.0}, {10.469619-3.0, 16.789690-2.0}, {10.854789-3.0, 16.228867-2.0}, {11.064881-3.0, 16.667011-2.0}, {11.169928-3.0, 16.369072-2.0}, {3.956746-3.0, 10.988660-2.0}, {5.147271-3.0, 11.479382-2.0}, {5.654995-3.0, 11.006186-2.0}, {5.812564-3.0, 11.970103-2.0}, {6.127703-3.0, 11.023711-2.0}, {6.495366-3.0, 11.461856-2.0}, {7.230690-3.0, 11.006186-2.0}, {7.318229-3.0, 11.321650-2.0}, {7.983522-3.0, 11.198969-2.0}, {8.106076-3.0, 11.426805-2.0}, {8.613800-3.0, 11.584537-2.0}, }; void draw_f(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(f_data[0]); glVertex2fv(f_data[1]); glVertex2fv(f_data[2]); glVertex2fv(f_data[3]); glVertex2fv(f_data[4]); glVertex2fv(f_data[5]); glVertex2fv(f_data[6]); glVertex2fv(f_data[7]); glVertex2fv(f_data[8]); glVertex2fv(f_data[9]); glVertex2fv(f_data[10]); glVertex2fv(f_data[11]); glVertex2fv(f_data[12]); glVertex2fv(f_data[13]); glVertex2fv(f_data[14]); glVertex2fv(f_data[15]); glVertex2fv(f_data[16]); glVertex2fv(f_data[17]); glVertex2fv(f_data[18]); glVertex2fv(f_data[19]); glVertex2fv(f_data[20]); glVertex2fv(f_data[21]); glVertex2fv(f_data[22]); glVertex2fv(f_data[23]); glVertex2fv(f_data[24]); glVertex2fv(f_data[25]); glVertex2fv(f_data[26]); glEnd(); glBegin(GL_TRIANGLE_STRIP); glVertex2fv(f_data[27]); glVertex2fv(f_data[28]); glVertex2fv(f_data[29]); glVertex2fv(f_data[30]); glVertex2fv(f_data[31]); glVertex2fv(f_data[32]); glVertex2fv(f_data[33]); glVertex2fv(f_data[34]); glVertex2fv(f_data[35]); glVertex2fv(f_data[36]); glVertex2fv(f_data[37]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(f_data[0]); glVertex2fv(f_data[2]); glVertex2fv(f_data[4]); glVertex2fv(f_data[6]); glVertex2fv(f_data[8]); glVertex2fv(f_data[10]); glVertex2fv(f_data[12]); glVertex2fv(f_data[14]); glVertex2fv(f_data[16]); glVertex2fv(f_data[18]); glVertex2fv(f_data[20]); glVertex2fv(f_data[22]); glVertex2fv(f_data[24]); glVertex2fv(f_data[26]); glVertex2fv(f_data[25]); glVertex2fv(f_data[23]); glVertex2fv(f_data[21]); glVertex2fv(f_data[19]); glVertex2fv(f_data[17]); glVertex2fv(f_data[15]); glVertex2fv(f_data[13]); glVertex2fv(f_data[11]); glVertex2fv(f_data[9]); glVertex2fv(f_data[7]); glVertex2fv(f_data[5]); glVertex2fv(f_data[3]); glVertex2fv(f_data[1]); glVertex2fv(f_data[0]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(f_data[27]); glVertex2fv(f_data[29]); glVertex2fv(f_data[31]); glVertex2fv(f_data[33]); glVertex2fv(f_data[35]); glVertex2fv(f_data[37]); glVertex2fv(f_data[36]); glVertex2fv(f_data[34]); glVertex2fv(f_data[32]); glVertex2fv(f_data[30]); glVertex2fv(f_data[28]); glVertex2fv(f_data[27]); glEnd(); }