/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include float b_data[][2] = { {1.437827, 15.482255}, {3.711599, 15.716075}, {2.658307, 15.315240}, {3.477534, 15.081420}, {2.741902, 14.997912}, {2.006270, 7.983298}, {0.234065, 3.139875}, {1.103448, 4.192067}, {1.538140, 3.139875}, {1.404389, 3.958246}, {2.374086, 3.306889}, {2.792058, 3.807933}, {3.243469, 3.691023}, {3.544410, 4.158664}, {4.497388, 4.776618}, {3.979101, 4.759916}, {4.815047, 5.227557}, {4.413793, 5.979123}, {5.400209, 6.864301}, {4.497388, 8.133612}, {5.667712, 8.734864}, {4.263323, 9.002088}, {5.416928, 9.686848}, {4.012539, 9.219207}, {4.898642, 10.020877}, {3.494253, 9.118998}, {3.745037, 9.620042}, {2.775340, 8.684760}, {2.708464, 8.835073}, {1.805643, 7.382046}, {1.688610, 7.582463}, }; void draw_b(void) { glBegin(GL_TRIANGLE_STRIP); glVertex2fv(b_data[0]); glVertex2fv(b_data[1]); glVertex2fv(b_data[2]); glVertex2fv(b_data[3]); glVertex2fv(b_data[4]); glVertex2fv(b_data[5]); glVertex2fv(b_data[6]); glVertex2fv(b_data[7]); glVertex2fv(b_data[8]); glVertex2fv(b_data[9]); glVertex2fv(b_data[10]); glVertex2fv(b_data[11]); glVertex2fv(b_data[12]); glVertex2fv(b_data[13]); glVertex2fv(b_data[14]); glVertex2fv(b_data[15]); glVertex2fv(b_data[16]); glVertex2fv(b_data[17]); glVertex2fv(b_data[18]); glVertex2fv(b_data[19]); glVertex2fv(b_data[20]); glVertex2fv(b_data[21]); glVertex2fv(b_data[22]); glVertex2fv(b_data[23]); glVertex2fv(b_data[24]); glVertex2fv(b_data[25]); glVertex2fv(b_data[26]); glVertex2fv(b_data[27]); glVertex2fv(b_data[28]); glVertex2fv(b_data[29]); glVertex2fv(b_data[30]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(b_data[0]); glVertex2fv(b_data[2]); glVertex2fv(b_data[4]); glVertex2fv(b_data[6]); glVertex2fv(b_data[8]); glVertex2fv(b_data[10]); glVertex2fv(b_data[12]); glVertex2fv(b_data[14]); glVertex2fv(b_data[16]); glVertex2fv(b_data[18]); glVertex2fv(b_data[20]); glVertex2fv(b_data[22]); glVertex2fv(b_data[24]); glVertex2fv(b_data[26]); glVertex2fv(b_data[28]); glVertex2fv(b_data[30]); glVertex2fv(b_data[29]); glVertex2fv(b_data[27]); glVertex2fv(b_data[25]); glVertex2fv(b_data[23]); glVertex2fv(b_data[21]); glVertex2fv(b_data[19]); glVertex2fv(b_data[17]); glVertex2fv(b_data[15]); glVertex2fv(b_data[13]); glVertex2fv(b_data[11]); glVertex2fv(b_data[9]); glVertex2fv(b_data[7]); glVertex2fv(b_data[5]); glVertex2fv(b_data[3]); glVertex2fv(b_data[1]); glVertex2fv(b_data[0]); glEnd(); }