/* tvertex.c - by David Blythe (with help from Mark Kilgard), SGI */ /* T-vertex artifacts example. The moral: Avoid vertex edge junctions that make a T-shape. */ #include #include #include #include static float scale = 1.; static float transx = 0, transy = 0; static float rotx = 29, roty = -21; /* Initially askew. */ static int ox = -1, oy = -1; static int show_t = 1; static int mot; #define PAN 1 #define ROT 2 void pan(int x, int y) { transx += (x - ox) / 500.; transy -= (y - oy) / 500.; ox = x; oy = y; glutPostRedisplay(); } void rotate(int x, int y) { rotx += x - ox; if (rotx > 360.) rotx -= 360.; else if (rotx < -360.) rotx += 360.; roty += y - oy; if (roty > 360.) roty -= 360.; else if (roty < -360.) roty += 360.; ox = x; oy = y; glutPostRedisplay(); } void motion(int x, int y) { if (mot == PAN) pan(x, y); else if (mot == ROT) rotate(x, y); } void mouse(int button, int state, int x, int y) { if (state == GLUT_DOWN) { switch (button) { case GLUT_LEFT_BUTTON: mot = PAN; motion(ox = x, oy = y); break; case GLUT_MIDDLE_BUTTON: mot = ROT; motion(ox = x, oy = y); break; } } else if (state == GLUT_UP) { mot = 0; } } void toggle_t(void) { show_t ^= 1; } void wire(void) { static int w; if (w ^= 1) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } void light(void) { static int l = 1; if (l ^= 1) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); } void up(void) { scale += .1; } void down(void) { scale -= .1; } void help(void) { printf("Usage: tvertex\n"); printf("'h' - help\n"); printf("'l' - toggle lighting\n"); printf("'t' - toggle T vertex\n"); printf("'w' - toggle wireframe\n"); printf("'UP' - scale up\n"); printf("'DOWN' - scale down\n"); printf("left mouse - pan\n"); printf("middle mouse - rotate\n"); } void init(void) { GLfloat pos[4] = {0.0, 0.0, 1.0, 1.0}; glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50., 1., .1, 10.); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0., 0., -3.5); /* The default light is "infinite"; a local light is important to ensure varying lighting color calculations at the vertices. */ glLightfv(GL_LIGHT0, GL_POSITION, pos); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glTranslatef(transx, transy, 0.f); glRotatef(rotx, 0., 1., 0.); glRotatef(roty, 1., 0., 0.); glScalef(scale, scale, 1.); if (show_t) { glBegin(GL_QUADS); glVertex2f(-1., 0.); glVertex2f(0., 0.); glVertex2f(0., 1.); glVertex2f(-1., 1.); glVertex2f(0., 0.); glVertex2f(1., 0.); glVertex2f(1., 1.); glVertex2f(0., 1.); glVertex2f(-1., -1.); glVertex2f(1., -1.); glVertex2f(1., 0.); glVertex2f(-1., 0.); glEnd(); } else { glBegin(GL_QUADS); glVertex2f(-1., 0.); glVertex2f(0., 0.); glVertex2f(0., 1.); glVertex2f(-1., 1.); glVertex2f(0., 0.); glVertex2f(1., 0.); glVertex2f(1., 1.); glVertex2f(0., 1.); glVertex2f(-1., -1.); glVertex2f(0., -1.); glVertex2f(0., 0.); glVertex2f(-1., 0.); glVertex2f(0., -1.); glVertex2f(1., -1.); glVertex2f(1., 0.); glVertex2f(0., 0.); glEnd(); } glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, w, h); } /* ARGSUSED1 */ void key(unsigned char key, int x, int y) { switch (key) { case 'l': light(); break; case 't': toggle_t(); break; case 'w': wire(); break; case 'h': help(); break; case '\033': exit(0); break; default: return; } glutPostRedisplay(); } /* ARGSUSED1 */ void special(int key, int x, int y) { switch (key) { case GLUT_KEY_UP: up(); break; case GLUT_KEY_DOWN: down(); break; default: return; } glutPostRedisplay(); } void menu(int value) { key(value, 0, 0); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); (void) glutCreateWindow("T vertex artifact demo"); init(); glutDisplayFunc(display); glutKeyboardFunc(key); glutSpecialFunc(special); glutReshapeFunc(reshape); glutMouseFunc(mouse); glutMotionFunc(motion); glutCreateMenu(menu); glutAddMenuEntry("Toggle T vertex", 't'); glutAddMenuEntry("Toggle wireframe/solid", 'w'); glutAddMenuEntry("Toggle lighting", 'l'); glutAddMenuEntry("Quit", '\033'); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }