-- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc. -- ALL RIGHTS RESERVED -- Permission to use, copy, modify, and distribute this software for -- any purpose and without fee is hereby granted, provided that the above -- copyright notice appear in all copies and that both the copyright notice -- and this permission notice appear in supporting documentation, and that -- the name of Silicon Graphics, Inc. not be used in advertising -- or publicity pertaining to distribution of the software without specific, -- written prior permission. -- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. -- -- US Government Users Restricted Rights -- Use, duplication, or disclosure by the Government is subject to -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -- (c)(1)(ii) of the Rights in Technical Data and Computer Software -- clause at DFARS 252.227-7013 and/or in similar or successor -- clauses in the FAR or the DOD or NASA FAR Supplement. -- Unpublished-- rights reserved under the copyright laws of the -- United States. Contractor/manufacturer is Silicon Graphics, -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. -- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc. -- with System; use System; with GL; use GL; with Ada.Numerics; use Ada.Numerics; with Ada.Numerics.Generic_Elementary_Functions; package body Texturesurf_Procs is package GLdouble_GEF is new Generic_Elementary_Functions (GLfloat); use GLdouble_GEF; ctrlpoints : array (0 .. 3, 0 .. 3, 0 .. 2) of aliased GLfloat := (((-1.5, -1.5, 4.0), (-0.5, -1.5, 2.0), (0.5, -1.5, -1.0), (1.5, -1.5, 2.0)), ((-1.5, -0.5, 1.0), (-0.5, -0.5, 3.0), (0.5, -0.5, 0.0), (1.5, -0.5, -1.0)), ((-1.5, 0.5, 4.0), (-0.5, 0.5, 0.0), (0.5, 0.5, 3.0), (1.5, 0.5, 4.0)), ((-1.5, 1.5, -2.0), (-0.5, 1.5, -2.0), (0.5, 1.5, 0.0), (1.5, 1.5, -1.0))); texpts : array (0 .. 1, 0 .. 1, 0 .. 1) of aliased GLfloat := (((0.0, 0.0), (0.0, 1.0)), ((1.0, 0.0), (1.0, 1.0))); imageWidth : constant := 64; imageHeight : constant := 64; image : array (Integer range 0 .. (3*imageWidth*imageHeight)) of aliased GLubyte; procedure makeImage is ti, tj : GLfloat; begin for i in 0 .. (imageWidth - 1) loop ti := 2.0*Pi*GLfloat (i)/GLfloat (imageWidth); for j in 0 .. (imageHeight - 1) loop tj := 2.0*Pi*GLfloat (j)/GLfloat (imageHeight); image (3 * (imageHeight * i + j)) := GLubyte (127.0 * (1.0 + Sin (ti))); image (3 * (imageHeight * i + j) + 1) := GLubyte (127.0 * (1.0 + Cos (2.0 * tj))); image (3 * (imageHeight * i + j) + 2) := GLubyte (127.0 * (1.0 + Cos (ti + tj))); end loop; end loop; end makeImage; procedure DoInit is begin glMap2f (GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, ctrlpoints (0, 0, 0)'Access); glMap2f (GL_MAP2_TEXTURE_COORD_2, 0.0, 1.0, 2, 2, 0.0, 1.0, 4, 2, texpts (0, 0, 0)'Access); glEnable (GL_MAP2_TEXTURE_COORD_2); glEnable (GL_MAP2_VERTEX_3); glMapGrid2f (20, 0.0, 1.0, 20, 0.0, 1.0); makeImage; glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D (GL_TEXTURE_2D, 0, 3, imageWidth, imageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, image(0)'Access); glEnable (GL_TEXTURE_2D); glEnable (GL_DEPTH_TEST); glEnable (GL_NORMALIZE); glShadeModel (GL_FLAT); end DoInit; procedure DoDisplay is begin glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); glEvalMesh2 (GL_FILL, 0, 20, 0, 20); glFlush; end DoDisplay; procedure ReshapeCallback (w : Integer; h : Integer) is begin glViewport (0, 0, GLsizei(w), GLsizei(h)); glMatrixMode (GL_PROJECTION); glLoadIdentity; if w <= h then glOrtho (-4.0, 4.0, GLdouble (-4.0*GLdouble (h)/GLdouble (w)), GLdouble (4.0*GLdouble (h)/GLdouble (w)), -4.0, 4.0); else glOrtho ((-4.0*GLdouble (w)/GLdouble (h)), GLdouble (4.0*GLdouble (w)/GLdouble (h)), -4.0, 4.0, -4.0, 4.0); end if; glMatrixMode (GL_MODELVIEW); glLoadIdentity; glRotatef (85.0, 1.0, 1.0, 1.0); end ReshapeCallback; end Texturesurf_Procs;