-- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc. -- ALL RIGHTS RESERVED -- Permission to use, copy, modify, and distribute this software for -- any purpose and without fee is hereby granted, provided that the above -- copyright notice appear in all copies and that both the copyright notice -- and this permission notice appear in supporting documentation, and that -- the name of Silicon Graphics, Inc. not be used in advertising -- or publicity pertaining to distribution of the software without specific, -- written prior permission. -- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. -- -- US Government Users Restricted Rights -- Use, duplication, or disclosure by the Government is subject to -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -- (c)(1)(ii) of the Rights in Technical Data and Computer Software -- clause at DFARS 252.227-7013 and/or in similar or successor -- clauses in the FAR or the DOD or NASA FAR Supplement. -- Unpublished-- rights reserved under the copyright laws of the -- United States. Contractor/manufacturer is Silicon Graphics, -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. -- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc. -- with GL; use GL; with GLU; use GLU; with GLUT; use GLUT; with Text_IO; package body PickDepth_Procs is package tio renames Text_IO; procedure DoInit is begin glClearColor (0.0, 0.0, 0.0, 0.0); glDepthFunc (GL_LESS); glEnable (GL_DEPTH_TEST); glShadeModel (GL_FLAT); glDepthRange (0.0, 1.0); end DoInit; procedure DrawRects (mode : RenderingMode) is begin if mode = GL_SELECT then glLoadName (1); end if; glBegin (GL_QUADS); glColor3f (1.0, 1.0, 0.0); glVertex3i (2, 0, 0); glVertex3i (2, 6, 0); glVertex3i (6, 6, 0); glVertex3i (6, 0, 0); glEnd; if mode = GL_SELECT then glLoadName (2); end if; glBegin (GL_QUADS); glColor3f (0.0, 1.0, 1.0); glVertex3i (3, 2, -1); glVertex3i (3, 8, -1); glVertex3i (8, 8, -1); glVertex3i (8, 2, -1); glEnd; if mode = GL_SELECT then glLoadName (3); end if; glBegin (GL_QUADS); glColor3f (1.0, 0.0, 1.0); glVertex3i (0, 2, -2); glVertex3i (0, 7, -2); glVertex3i (5, 7, -2); glVertex3i (5, 2, -2); glEnd; end DrawRects; type int_ar is array (Integer range <>) of aliased GLuint; procedure ProcessHits (hits : GLint; buffer : in int_ar) is j : Integer := buffer'First; begin tio.Put_Line ("Hits = " & GLint'Image (hits)); if hits /= 0 then for i in Integer (buffer'First) .. Integer (buffer'First + Integer (hits) - 1) loop tio.Put_Line (" number of names for hit = " & GLuint'Image (buffer (j))); j := j + 1; tio.Put (" z1 is " & GLuint'Image (buffer (j))); j := j + 1; tio.Put ("; z2 is " & GLuint'Image (buffer (j))); j := j + 1; tio.New_Line; tio.Put (" names:"); for k in 1 .. Integer (buffer (buffer'First)) loop tio.Put (" " & GLuint'Image (buffer (j))); j := j + 1; end loop; tio.New_Line; end loop; end if; end ProcessHits; BUFSIZE : constant := 512; procedure PickRects (btn : Integer; state: Integer; x, y: Integer) is selectBuf : array (1 .. BUFSIZE) of aliased GLuint; hits : GLint; viewport : array (0 .. 3) of aliased GLint; begin if state = GLUT_LEFT_BUTTON then if state = GLUT_DOWN then glGetIntegerv (GL_VIEWPORT, viewport (0)'Access); glSelectBuffer (BUFSIZE, selectBuf (1)'Access); hits := glRenderMode (GL_SELECT); glInitNames; glPushName (-1); glMatrixMode (GL_PROJECTION); glPushMatrix; glLoadIdentity; gluPickMatrix (GLdouble (x), GLdouble (viewport (3) - GLint(y)), 5.0, 5.0, viewport (0)'Access); glOrtho (0.0, 8.0, 0.0, 8.0, -0.5, 2.5); DrawRects (GL_SELECT); glPopMatrix; glFlush; hits := glRenderMode (GL_RENDER); ProcessHits (hits, int_ar (selectBuf)); end if; end if; end PickRects; procedure DoDisplay is begin glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); DrawRects (GL_RENDER); glFlush; end DoDisplay; procedure ReshapeCallback (w : Integer; h : Integer) is begin glViewport (0, 0, GLsizei(w), GLsizei(h)); glMatrixMode (GL_PROJECTION); glLoadIdentity; glOrtho (0.0, 8.0, 0.0, 8.0, -0.5, 2.5); glMatrixMode (GL_MODELVIEW); glLoadIdentity; end ReshapeCallback; end PickDepth_Procs;