-- -- (c) Copyright 1993,1994,1995,1996 Silicon Graphics, Inc. -- ALL RIGHTS RESERVED -- Permission to use, copy, modify, and distribute this software for -- any purpose and without fee is hereby granted, provided that the above -- copyright notice appear in all copies and that both the copyright notice -- and this permission notice appear in supporting documentation, and that -- the name of Silicon Graphics, Inc. not be used in advertising -- or publicity pertaining to distribution of the software without specific, -- written prior permission. -- -- THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" -- AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, -- INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR -- FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON -- GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, -- SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY -- KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, -- LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF -- THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN -- ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON -- ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE -- POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. -- -- US Government Users Restricted Rights -- Use, duplication, or disclosure by the Government is subject to -- restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -- (c)(1)(ii) of the Rights in Technical Data and Computer Software -- clause at DFARS 252.227-7013 and/or in similar or successor -- clauses in the FAR or the DOD or NASA FAR Supplement. -- Unpublished-- rights reserved under the copyright laws of the -- United States. Contractor/manufacturer is Silicon Graphics, -- Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. -- -- OpenGL(TM) is a trademark of Silicon Graphics, Inc. -- with GL; use GL; package Dof_Procs is procedure accFrustum (left : GLdouble; right : GLdouble; bottom : GLdouble; top : GLdouble; near : GLdouble; far : GLdouble; pixdx : GLdouble; pixdy : GLdouble; eyedx : GLdouble; eyedy : GLdouble; focus : GLdouble); procedure accPerspective (fovy : GLdouble; aspect : GLdouble; near : GLdouble; far : GLdouble; pixdx : GLdouble; pixdy : GLdouble; eyedx : GLdouble; eyedy : GLdouble; focus : GLdouble); procedure renderTeapot (x : GLfloat; y : GLfloat; z : GLfloat; ambr : GLfloat; ambg : GLfloat; ambb : GLfloat; difr : GLfloat; difg : GLfloat; difb : GLfloat; specr : GLfloat; specg : GLfloat; specb : GLfloat; shine : GLfloat); procedure DoInit; procedure DoDisplay; procedure ReshapeCallback (w : Integer; h : Integer); end Dof_Procs;