/* * Copyright (c) 1990,1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ #include #include #define MKRGB(r, g, b) ((((r)&0xff)<<0) | (((g)&0xff)<<8) | (((b)&0xff)<<16)) extern short ditherflag; void uiBlack(void) { glColor3f(0.0, 0.0, 0.0); } void uiWhite(void) { glColor3f(1.0, 1.0, 1.0); } void uiLtGray(void) { glColor3f(170.0/255.0, 170.0/255.0, 170.0/255.0); } void uiDkGray(void) { glColor3f(85.0/255.0, 85.0/255.0, 85.0/255.0); } void uiSlateBlue(void) { glColor3f(113.0/255.0, 113.0/255.0, 198.0/255.0); } void uiBlue(void) { glColor3f(0.0, 0.0, 1.0); } void uiBackground(void) { uiVyLtGray(); } void uiVyDkGray(void) { glColor3f(40.0/255.0, 40.0/255.0, 40.0/255.0); } void uiMmGray(void) { glColor3f(132.0/255.0, 132.0/255.0, 132.0/255.0); } void uiVyLtGray(void) { glColor3f(214.0/255.0, 214.0/255.0, 214.0/255.0); } void uiTerraCotta(void) { glColor3f(198.0/255.0, 113.0/255.0, 113.0/255.0); } void uiYellow(void) { glColor3f(1.0, 1.0, 0.0); } void uiDkYellow(void) { glColor3f(0x47/255.0, 0x72/255.0, 0x72/255.0); } void uiMmYellow(void) { glColor3f(0x38/255.0, 0xc7/255.0, 0xc7/255.0); } void uiLtYellow(void) { glColor3f(0x80/255.0, 0xff/255.0, 0xff/255.0); } /* void uiPupBlack(void) { color(PUP_BLACK); } void uiPupWhite(void) { color(PUP_WHITE); } void uiPupGray(void) { color(PUP_COLOR); } void uiPupClear(void) { color(PUP_CLEAR); } */