/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ #include #include #include #define MOVE2I 1 #define DRAW2I 2 #define RECTFI 3 #define CMOV2I 4 #define CHARSTR 5 #define PMV2I 6 #define PDR2I 7 #define PCLOS 8 #define RECTI 9 #define CLEAR 10 #define ENDLINE 11 #define PUSHVP 12 #define POPVP 13 #define VP 14 extern short ditherflag; void charstr(char *s, int font) { int len = (int) strlen(s); int i; void **f; switch(font) { case UI_FONT_BOLD: case UI_FONT_NORMAL: f = GLUT_BITMAP_HELVETICA_12; break; case UI_FONT_FIXED_PITCH: f = GLUT_BITMAP_9_BY_15; break; } for (i = 0; i < len; i++) glutBitmapCharacter(f, s[i]); } void uipushviewport(void) { } void uipopviewport(void) { glDisable(GL_SCISSOR_TEST); } void uiviewport(int x, int y, int width, int height) { glScissor(x, y, width, height); glEnable(GL_SCISSOR_TEST); } void uicharstr(char *s, int font) { charstr(s, font); } void uirecti(int x, int y, int z, int w) { glBegin(GL_LINE_LOOP); glVertex2i(x, y); glVertex2i(x, w); glVertex2i(z, w); glVertex2i(z, y); glEnd(); } void uirectfi(int x, int y, int x1, int y1) { glRecti(x, y, x1, y1); } void uipclos(void) { glEnd(); } void uiclear(void) { glClearColor(214.0/255.0, 214.0/255.0, 214.0/255.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } void uipdr2i(int x, int y) { glVertex2i(x, y); } void uipmv2i(int x, int y) { glBegin(GL_POLYGON); glVertex2i(x, y); } void uicmov2i(int x, int y) { glRasterPos2i(x, y); } void uidraw2i(int x, int y) { glVertex2i(x, y); } void uiendline(void) { glEnd(); } void uimove2i(int x, int y) { glBegin(GL_LINE_STRIP); glVertex2i(x, y); }