Thu Nov 3 18:04:07 2005
UMBC AgentWeb
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AgentWeb: Topics: Games, MUDS and Virtual environments
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  • Asheron's Call 1/2/00 Who points to it? 11 - "...Asheron’s Call is the ultimate in immersive fantasy: amassively multi-player, persistent role-playing gamefilled with stunning visuals and an ongoing epic storythat evolves as you play...."

  • Bots 'n the MOO: Conversational Robots 1/2/00 Who points to it? 13

  • Julia, a Chatterbot 1/2/00 Who points to it? 13

  • The Palace 1/2/00 Who points to it? 12 - The Palace visual chat software lets you communicate interactively inrich visual environments. You create personalized "avatars" that allowyou to be "seen" online. You can express yourself with sounds,space, and movement as well as text. Conversation appears inspeech balloons next to the avatars, making it much easier to followthan boring text-based chat.

  • Diamond Park 1/2/00 Who points to it? 12

  • Gamebots 12/10/00 Who points to it? 19 - Gamebots is a project started at the University of Southern California's Information Sciences Institute that seeks to turn the game Unreal Tournament into a domain for research in artificial intelligence.

  • Mimesis 3/4/01 Who points to it? 17 - the mimesis project explores the use of computer game engines (e.g. Epic Games' Unreal Tournament) as test-beds forresearch in artificial intelligence, interactive entertainment and educational software. the project brings togetherundergraduate and graduate students from the departments of computer science, english, multi-disciplinary studies, designand communication at ncsu.

  • BotFighters 3/16/01 Who points to it? 16 - BotFighters, developed by the Swedish company It's Alive is the world's firstlocation-based mobile game that takesadvantage of mobile positioning andlet's the users play against others intheir vicinity by using a standard GSMphone.

  • Playing God 4/20/01 Who points to it? 15 - An interview from Feed Magazine with Black and While disgner Mark Van de Walle on the current role of AI in games.

  • Market and Society on the Cyberian Frontier 2/2/02 Who points to it? 16 - EDWARD CASTRONOVA, Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier, CESifo Working Paper Series No. 618, California State University at Fullerton, December 2001.Economics researcherEdward Castronova has studiesthe people, customs,and particularly the economy of the world of Norrath, thevirtual playgroundof Everquest role-players.

  • RoboForge released 7/22/02 Who points to it? 12 - Roboforge lets players design and build a custom robot from more than 300 components, program its artificial intelligence, and send it into test arenas to fight other robots. After testing and refining the robot, players can enter their robot into online tournaments against robotsdesigned by other players from around the world. Robots can progress from amateur tournaments, to amateur ranked tournaments, and eventually to the pro circuit with an invitational tournament at the end of each season.

  • IGDA to develop standards for AI in games 8/14/02 Who points to it? 17 - The IGDA's AI Interface Standards Committee is a joint effort of game AIdevelopers, academics, middleware representatives and other relevantexperts. The Committee will develop interface standards in such areas aspathfinding, steering, decision trees, finite state machines, rule-basedsystems, goal-oriented action planning and world interfacing.

  • AI in computer games 12/8/02 Who points to it? 13 - "An increasing number of other games are taking advantage of changes in computer architecture and the growth in processing power to become smarter than ever before. Although most of these games use relatively unsubtle AI techniques, a few pioneers are even showing the academic AI community a trick or two." (IEEE Spectrum)

  • online metaverse is here 1/8/03 Who points to it? 26 - THERE.COM, a "next-generation metaverse" created by by game developer

  • Int. Journal of Intelligent Games and Simulation 4/28/03 Who points to it? 25 - The International Journal of Intelligent Games and Simulation (IJIGS) is a web-based refereed publication of the University of Wolverhampton, UK. The purpose of IJIGS is to disseminate recent research results and review current progress in computer games, with particular emphasis on the introduction of artificial intelligence into game development and the simulation of game designs incorporating artificial intelligence. ( Agent-Based Computational Economics News)

Edited by Tim Finin & Yannis Labrou of UMBC ebiquity and the UMBC Computer Science and Electrical Engineering Department. Comments to Hits in red Who points to it? shows inverse links. Built by bk2site.